Panther VR - Dev Blog 14# [New Weapons and Thief Scan]

Panther VR

Plan your heist, gear up with weapons and gadgets, and infiltrate in randomly Generated Missions. Go full stealth or guns blazing in Panther VR: an upcoming VR stealth game. Built by and for fans of the Stealth Genre. Everything can be stolen, the rest is up to you.

[img]{STEAM_CLAN_IMAGE}/35886416/3a988c20a11d2f0b1d8ee9b575189ab96d7e718a.png[/img] [h1]Hi everyone,[/h1] [h2]Our development so far[/h2] Hope you are doing okay? It has been a while since we last posted, so it is time for an another Dev blog! :D We have been working hard on the progression (0.1.3) update. It contains a lot of new stuff and content. (way more that we planned) The biggest part of the development time consist of adding new future-proof systems behind the scenes. For a while, the update was in an "under construction state", meaning that all the system will still separate and not fully playable yet. Luckily, we are finally heading into a phase where things are connecting with each other, and the final results of the progression system are slowly coming together. This mean that we are also able so show some more progress in this new dev blog. Before we dive into the new progression system (Sneak peek at the end), we will share some more information about the new weapons, and the new Thief scan (Panther Vision) system, and the new Security Consoles. We can once again add a bit more depth to Panther VR with the addition of new weapons! From a new handgun to some larger weapons, you will now be able to choose what you take with you on your mission. Take aim with the sniper, or blast your way in with the shotgun. If you don't want to shoot your way in, try out the new Thief scan. Reveal the locations of your objective and see where you found important items. Search for the new security consoles and download the locations of Security systems to give you a heads-up on the next room. It will all be explained in this new dev blog! [b]For more insight on the new update and upcoming content, read our other devposts:[/b] [url=https://store.steampowered.com/news/app/864730/view/3129443124929317348] Dev Blog 13# Hacking and Interactions [/url] [b][i]PLEASE NOTE: The content in this blog is a preview of what is to come, and can not be found in the live version of the game just yet. It will be added when the next Progression update (0.1.3) is released.[/i][/b] [img]{STEAM_CLAN_IMAGE}/35886416/a2aa232bc11e50107560ff987454a94cfa79cf9e.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [previewyoutube=Pp3OY9jKtFo;full][/previewyoutube] [h1]New Weapon - Revolver[/h1] First up is our new Revolver. The Slagter revolver is a more powerful handgun that deals more damage than the normal pistol. However, this increase in strength comes with a lower magazine size, larger knock back and a slower reload time. You can still reload the revolver with a full clip, but this weapon comes with its own unique reloading mechanic. Before you can insert a new magazine, you need to open the chamber and remove the old clip. The weapon also makes more noise than the Silenced Pistol, so it is better suited for combat situations instead of stealth. You can use the revolver as a one-handed weapon for more speed, but holding it with 2 hands gives more accuracy in return. Since this is a small weapon, you can store the revolver in your holsters. [h2]Weapons Stats[/h2] [i][b]TYPE: Small weapon[/b][/i] [i][b]AMMO: Handgun bullets[/b][/i] [b]Pros[/b] [list] [*] Higher damage [*] Faster bullet speed [/list] [b]Cons[/b] [list] [*] Lower reloading speed [*] Higher knock back [/list] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [previewyoutube=GlQQ8LP8PBE;full][/previewyoutube] [h1]New Weapon - Shotgun[/h1] Our next new weapon is the Shotgun. The Krauger shotgun is a tactical pump action gun, that can quickly take down heavy enemies. Each slug fires a spread of deadly pellets into your target. It deals a great amount of damage up close, but loses out in longer range fights. The high damage output comes with a slow reload time. You need to pump the weapons after each shot, and the very limited capacity forces you to insert a new clip after just a few shots. The Krauger is also the first new large weapon, meaning that you can only bring one on your mission. You can still fire the shotgun with one hand, but you need both for a fast reload. The shotgun is a very loud weapon, so it's not advisable in to use while sneaking around. [h2]Weapons Stats[/h2] [i][b]TYPE: Large weapon[/b][/i] [i][b]AMMO: Shotgun bullets[/b][/i] [b]Pros[/b] [list] [*] Higher Short range damage [*] Large spread [/list] [b]Cons[/b] [list] [*] Low long range damage [*] Reloading after each shot [/list] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [previewyoutube=B4SAKgT32G4;full][/previewyoutube] [h1]New Weapon - Sniper[/h1] Next up is my personal favorite new weapon: the Sniper. The Lehrer is a deadly long range weapon that can be used for taking down a guard while you stay safe and sound on your vantage point. The sniper comes equipped with a large scope. You can take some long distance precision shots at guards, security cameras or other targets. The bullets have a really fast travel time and high damage output, but hitting a target, especially a moving one, can take some practice. You also need to reload the rifle after each shot, and the magazine has a limited amount of bullets. Since it is still VR, you can always use the rifle with one hand, and hit a guards up close. (if you keep missing the long range shots) [h2]Weapons Stats[/h2] [i][b]TYPE: Large weapon[/b][/i] [i][b]AMMO: Heavy bullets[/b][/i] [b]Pros[/b] [list] [*] Higher large range damage [*] Very precise [/list] [b]Cons[/b] [list] [*] Hard to Master [*] Reloading after each shot [/list] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [previewyoutube=I9ysQ59i-ws;full][/previewyoutube] [h1]Updated Weapons - Pistol/Dual wielding[/h1] [h3]More Details[/h3] Besides adding some new weapons to play with, we also gave an update to the the old ones. We made a visual update for the pistol and the rifle to keep in more in line with the new weapons. In addition to the art update, we also changed the ammo counter. This now shows you an exact amount instead of just the bars. We also changed the feel of the weapons, included more details to the recoil, and added new particles affects. We also changed all the sounds of the weapons, and fired shots now sound differently in closed spaces in comparison to outside. [h3]Dual wielding[/h3] We will discuss the new inventory and progression system in a later dev blog. But we can reveal that in with the new update, you are able to choose your own weapons to take with you on your mission. This makes it possible to bring multiple pistols, giving you the ability to dual wield. Why not try a combination of the pistol and the new revolver? [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [previewyoutube=_vjPmcjRIZY;full][/previewyoutube] [h1]Updated Weapon - Rifle/Proper Holosight[/h1] [h3]Proper Holosight[/h3] We changed up the holographic sight on our weapons. It should now look and function as its real life counterpart. The target is now a proper projection, so you can only see it through the sight. This also makes the weapon more accurate if you aim it right. [h3]Attachments (future update)[/h3] The look and feel of a weapon depends a lot on its attachments. We can say for certain that there will be an attachment system in the included in the game. But seeing how much time this progression update is taking already, [b]we have decided to move the weapon customization system to a later update. [/b] But fear not! We are giving the current weapons their owns unique feel and play style with their own unique attachments for the time being. We do see a future for the game in which you can customize your own weapons and pick your own attachments. Adding silencers or sights to each of your weapons and changing up their stats and feel. So yeah, we do want to see that in the game! That being said. You will need to unlock the new weapons in the progression. More on that soon! [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/8c5aa86408011bfcc124e01ed9750532e027c6a2.png[/img] [h1]New - Shooting Range[/h1] With all the new weapons and updated old ones, it would be a shame if you are not able to test them out before setting out on a mission. We have been very busy with the hideout, and one of the new additions will be the shooting range. This range gives you the ability to try them out and see how much damage they do. (Also works great for testing the weapons for development purpose). [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [previewyoutube=B-aPQfj7MeE;full][/previewyoutube] [h1]Thief Scan[/h1] It would not be a proper Panther VR devblog without showing you a new mechanic. It also a mechanic I wanted to seeIntroducing the Thief Scan or “Panther Vision” as it was called during development. With this new mechanic, you are now able to start a scan of your surroundings [h3]Exploration[/h3] The scan starts fairly basic. In the (old) current live version, you are always able to see a marker to your objective location. With the new update, these markers are now “hidden’ and can only be seen for a short amount of time with a Thief Scan. Since the Thief scan takes a short time to recharge (or you can choose not to use it), It gives more room for exploration in the game, instead of just always blindly following the markers to your objective *. If you discover important objects, like Healing stations, ammo lockers or locked doors, they will now be added to your scan as well. This means that if you start your scan, you will be able to see their locations through walls and objects for a short time as well. So what about guards and cameras? Well, we don’t want to make the game too easy. [b]This is why guards will never show up on the scan.[/b] You are still able to tag them like you used to. For cameras however, we have another new feature that might help with that. [quote=DEVELOPER COMMENT] [b]DEVELOPER COMMENT:[/b] *Exploration is one of the key parts of Panther VR. We are working on ways to increase the sense of exploration. With the addition of Thief Scan, we want to add a new level to your exploration experience, without the feeling of being lost. We hope that with remove the mission markers outside the scan, we are forcing the player to explore a bit more. We do have some plans on the shelf that might change that a bit more in the future. We would love to see a point in the game where the object locations are unknown, and you need to track them down by following clues you find around the location. We would love to hear your thoughts on this![/quote] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [previewyoutube=o6wNXJqo4-E;full][/previewyoutube] [h1]Security Consoles[/h1] Also introducing: the new Security Consoles. These Msec Security console will spawn randomly across the map, and act as master controller for their respective systems. You can find two separate versions. There will be a Camera Console, which controls all the cameras in the locations, and you can find the Laser Fence Terminal, which controls all the laser fences and security routers. Once you located one of the consoles, you can hold your hacking devices against the screen to download all the locations of their dedicated systems. Once your upload is complete, the locations of the cameras (Camera Console) or laser fences (Laser fence Terminal) will be added to your Thief Scan. These locations will be revealed for a short time during your Thief Scan. This give you an opportunity to plan out your approach and will give you a slight advantage on what is to come in the next room. However, you will first need to find these consoles, before the cameras or laser fences are revealed to you. Time to explore, Panther! [h3]Your input![/h3] We would love to hear your input on exploration, the Thief Scan and the Security Consoles. We want to hear your suggestions or ideas! :D [img]{STEAM_CLAN_IMAGE}/35886416/2583e1fe9618c65a803951993309fd857e9012d2.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [h1]Sneak Peek Progession system[/h1] While we are making great strides with the progression system, we are still not fully ready to showcase it. However, there is always room for a sneak peek. With this time: a quick look at the expansion of the armory, adding all kinds of new stuff to do in your hideout. More on this soon! :D [img]{STEAM_CLAN_IMAGE}/35886416/b1e01f323029ed035d97e421c25248354ed7cab1.png[/img] [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [h1]CONCLUSION[/h1] We are really looking forward to your reactions to this new Hacking System. We want to give players the tools to create their own path and adventure and we think this is another step in the right direction. We can't wait for you to test it out! - Jesse [img]{STEAM_CLAN_IMAGE}/35886416/a768e497bd3296cc3cbe90256ab695f4e51f3427.png[/img] [h1]Roadmap[/h1] For more information about upcoming content, updates, and the latest fixes and features, you can check out our roadmap. [url=http://www.wolfdoginteractive.com/panther-vr-roadmap/][img]{STEAM_CLAN_IMAGE}/35886416/f48a4a570dd8dba402bfe5fa6185e464c411efe9.png[/img][/url] [h1]Discord[/h1] If you haven't already, don't forget to join the [url=discord.gg/PantherVR]Panther VR Discord! [/url]Share your comments and suggestion with us and the community! [url=http://www.wolfdoginteractive.com/panther-vr-roadmap/][img]{STEAM_CLAN_IMAGE}/35886416/acb31bccc222a55b5a14d3c79c67181384e25441.png[/img][/url] [h1]Socials[/h1] For more information about current and future updates, from Panther VR and other Wolfdog Interactive games, follow our Socials! [list] [*] [url=https://twitter.com/Wolfdog_Int]Wolfdog Twitter[/url] [*] [url=https://www.facebook.com/WolfdogInt]Wolfdog Facebook[/url] [*] [url=https://www.instagram.com/wolfdoginteractive]Wolfdog Instagram[/url] [/list] [h1]Developer page[/h1] Check out and follow our Steam Developer page for more news on our VR Titles. [url=https://store.steampowered.com/publisher/Wolfdog]Wolfdog Interactive Developer Page.[/url] [h1]Thanks[/h1] Thanks for all the support and feedback from our amazing community. This update is made possible by you guys! [img]{STEAM_CLAN_IMAGE}/35886416/78b1c11e2afa645785072d0f7b0a3015aec1e8a5.png[/img]