Pampas & Selene: Patch 1.05

Pampas & Selene: The Maze of Demons

Join Pampas and Selene as they overcome monsters, demons, and the Dark Priest with the help of the gods themselves! Explore this co-opvania 8-bit platformer alone or with a friend. This retro game is a loving tribute to an MSX2 masterpiece from the creator of UnEpic, Ghost 1.0, and UnMetal.

[h1]Pampas & Selene: Patch 1.05[/h1] [i]Hello! Thank you for your feedback. Enjoy a tasty update with less bugs! That's it![/i] [b]Gameplay Changes[/b] [list] [*]Added "coyote time" when jumping at edges to reduce unintentional falls. [*]Summoning a demon flashes less to help players with photosensativity [*]Improved duration bars for multiple abilities [*]Drain life soul is now a duration buff [*]Increased ooze soul spawn rate [*]Wizards in a certain room are less annoying [*]Added new sprite to some immovable shredders [*]Balanced Drakos fire attack [*]Adjusted visuals to the top of some ladders [*]Orb minimap preview polished more [*]Skorpios no longer has an identity crisus [*]Moved a levitator spike ball because it was really annoying. That jerk. [*]Lava buckets no longer silence water fills [*]Arachne didn't skip leg day [*]When speedrun mode is enabled, soul progress persists between loads [*]When speedrun mode is enabled, inputs can be buffered for shops to save fingers [/list] [b]Bug Fixes[/b] [list] [*]BUG: Fixed an issue where Nephelle would stop audio and crash. [*]BUG: One frog is calmer [*]BUG: Wall traps more trappy [*]BUG: Portal spell no longer puts you 1 foot under [*]BUG: Fixed an issue where Pyros was leaving some floor unburned [*]BUG: Sleeping sheep now wake up [*]BUG: Hardcore mode is now "One-hit, one kill". Fixed issues where you didn't die. [*]BUG: A starting ladder is now more friendly [*]BUG: An invisible platform is more shy, as it should be. [*]BUG: Fixed an odd interaction with the final boss if you didn't have Ares' sword [*]DIALOG: Added text to explain MSX Manual [*]DIALOG: Updated Athena's hint about shredders [*]LOCAL: Fixed an issue where 2 controllers couldn't play on a Steamdeck [*]LOCAL: Fixed an issue where button maps were inaccurate [*]ONLINE: Fixed sync issue with bomb souls [/list]