Pampas & Selene: Patch 1.02

Pampas & Selene: The Maze of Demons

Join Pampas and Selene as they overcome monsters, demons, and the Dark Priest with the help of the gods themselves! Explore this co-opvania 8-bit platformer alone or with a friend. This retro game is a loving tribute to an MSX2 masterpiece from the creator of UnEpic, Ghost 1.0, and UnMetal.

[h1]Pampas & Selene: Patch 1.02[/h1] [i]Hello! I'm glad so many of you are enjoying the game. Also glad so many of you are providing feedback, suggestions, and reporting issues. It helps a lot. We put a lot of focus on any crashes or bugs that were reported first, and will continue to do so. We got some great feedback on how the game can be completed more intuitively in co-op, so we changed that after your suggestions. Thank you! (You should avoid the big spoilers below if you haven't beat the game yet) Also, shout out to the speedrunning community that's starting up. The current world record is an amazing 1 : 09 : 27s. (Congrats PlywoodGaming). If you want to join the discussion, they have a thread on our discord. UnEpic Games Discord: https://discord.gg/JgMM3Gg54P[/i] [b]Gameplay Changes[/b] [list] [*]Added NINTENDO SWITCH to the controller button style settings [*]Added progresion bar when placing mine / activating polymorph [*]Using a bucket or antidote now requires 2 stick wiggles (down from 3) [*]Recently picked up items now flash on the inventory [*]Profile name now accepts lowercase letters [*]Exchanged default controls for Map (LT/L2) and Swap Character/Teleport [LB/L1] [*]Mounted Heads no longer shoot after they're destroyed [*]The total time of the game appears on the statistic page after finishing the game. [*]Now pet/skins are remembered between play sessions. [*]Fixed a rare crash when loading game with certain skins. [*]Due to community feedback, improved support for colorblindness. Map icons now have more diverse shapes and improved room notification/flashing. [*]Final Boss timing improved. BIG SPOILER: [spoiler]Zeus takes 1 second instead of 3 to destroy the Lich's cross[/spoiler] [*]Final Boss Co-op experience more intuitive. BIG SPOILER: [spoiler]Previous the hit required a cooperative teleport, but it wasn't very intuitive. Now in co-op, the lich's phantom descends as Pampas attacks it so Selene can bring the wrath.[/spoiler] [*]Pets no longer come from the other part of the outside wall. [/list] [b]Bug Fixes[/b] [list] [*]BUG: This version will ask more times to Steam if you have the DLC, not just once. [*]BUG: Changing SELECT and CANCEL buttons in controller settings no longer causes issues with the Halo. [*]BUG: Fixed a crash when to going out of bounds [*]BUG: Hidden gravestone no longer disappear forever when leaving the room. [*]BUG: Fixed a crash when saving a game while a bone was flying in the air [*]BUG: In coin game mode, coins no longer spawn from opened chests [*]BUG: Fixed a rare crash when saving the game in one particular room after all monsters were killed [*]BUG: Fixed an issue where Zeus decided to instakill the final boss in multiplayer when at low HP. [*]BUG: Fixed a crash when changing the music several times. [*]ONLINE: When creating a Co-op game, added tips that achievements are only enabled in Single Player and the game progress is saved on the host. [*]ONLINE: Fixed issue preventing you from entering a friend's room if a brain was active. [*]DIALOG: Capitalized "Online Co-op" so it's capitalized like big brother "Local Co-op" [*]DIALOG: Changed description of "Your Own Worst Enemy" achievement to be more accurate. [*]CROWD CONTROL: Mana and Arrows no longer appear inside walls [*]CROWD CONTROL: Mines can now always be placed (even if you don't have the item) and no longer spend player ammo [*]CROWD CONTROL: Default prices adjusted after feedback [/list] [b]Other Changes[/b] [list] [*]Client's pet will reappear after a "game over" [/list]