Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.
[h3]Version 1.4.0 is hot off the press - just give me one quick second to close this garage door.
[img]{STEAM_CLAN_IMAGE}/43621109/7f283daad7e869ec9345df4fb5bfba70fecd5218.gif[/img]
Ah, perfect! đ¤
One of the first highlights this week is that we have changed our version numbers to better match the PS5 updates - the game has been updated on both platforms since launch, but we were seeing some confusion due to the different version number on PlayStation. So what would be version 1.1.5 on PC is actually⌠Version 1.4.0! Moving forward these will stay the same across both platforms. Todayâs patch has landed for PC, and we hope to have approval for release on PS5 by early next week.[/h3]
[b]Version 1.4.0 - Highlights[/b]
[list]
[*] Prospective fix for PhysX crashes related to scrapping [spoiler]Bunnies[/spoiler].
[*] Deluxe Edition decal replacements (after using it up) will now spawn onto the ground when interacting with the Paint Shelf if the Paint Shelf is full. Previously, the replacement item would fail to spawn.
[*] Fixed a progression blocker in [spoiler]The Anomaly Barricade[/spoiler] mission where the [spoiler]Overcharger[/spoiler] install kit could fail to be delivered to the player.
[*] Community Highlight: You can now open and close the rear garage door with a nearby button!
[*] Community Highlight: Improved messaging of how the save system in Pacific Drive works with a new popup. Expanded Failure/Abandon Penalty options in the settings screen and a new Abandon, Save, Quit option in the pause menu that is available mid-trip. See below for more details on how these work.
[/list]
[b]Bugs and UX Fixes[/b]
[list]
[*] Prospective fix for PhysX crashes related to scrapping [spoiler]Bunnies[/spoiler].
[*] [spoiler]Minutemen[/spoiler] now do damage again and no longer disappear immediately after spawning.
[*] [spoiler]Side Storage[/spoiler] can now be scrapped while attached to the car.
[*] Deluxe Edition decal replacements (after using it up) will now spawn onto the ground when interacting with the Paint Shelf if the Paint Shelf is full. Previously, the replacement item would fail to spawn.
[*] [spoiler]Dumpster Pearls[/spoiler] collected from [spoiler]Beach Balls[/spoiler] now correctly spawn items when broken in the [spoiler]Matter Deconstructor[/spoiler].
[*] [spoiler]Side Floodlights[/spoiler] no longer have geometry blocking the light when installed in the station wagonâs front right side slot.
[*] âTabâ button prompt for notifications on the right side of the screen is now more noticeable when it appears.
[/list]
[b]Features and Content[/b]
[list]
[*] Community Highlight: You can now manually open and close the rear garage door with a nearby button! The button gets enabled once the power at the garage has been restored. The front door still only opens by selecting a destination on the Route Planner, and cannot be manually closed.
[*] Community Highlight: Add new Abandon, Save, Quit option in the pause menu that is available mid-run.
[*] Selecting this option will show a popup asking if you want to adjust the penalty for this style of ending a run (i.e. to provide a more obvious path for users in a âI have to stand up from the game right now but donât want to lose my itemsâ situation).
[*] After the popup, you will be returned to the garage, triggering a save, and then the game will quit to the menu. When you resume playing, you will be in the garage.
[*] This is in addition to the existing Quit to Menu mid-run pause menu option, which will discard your progress on the current level, resuming at the start of that level when you next load the game.
[*] Community Highlight: Expanded Failure/Abandon Penalty options in the settings screen. There are now 3 separate options: Failed Run Penalty (triggers when dying on a run), Abandon Trip Penalty (triggers when selecting Abandon Trip in the pause menu), and Abandon, Save, Quit Penalty (triggers when selected Abandon, Save, Quit in the pause menu; details above on how this new option behaves). Previously, there was only a single penalty entry in the settings screen. For each of these, the penalty settings now include:
[*] - Lose All Items
[*] - Lose Most Items (Default)
[*] - Keep Crafted Items (New)
[*] - Keep All Items
[*] Community Highlight: Improve in-game information and messaging about the save system. These changes are intended to reduce the unpleasant surprise of discovering how the save system works when you are going to quit the game, which is often at a time when you would lose some progress on the current level.
[*] New popup detailing how the save system in Pacific Drive works will display when players start their first game or when resuming a game for the first time after downloading the patch.
[*] The âtime since last saveâ text is now shown at all times on the pause menu, rather than only when you select the Quit to Menu option (though it will still show there as well).
[*] Add indication of current penalty settings when using the Abandon Trip and Abandon, Save, Quit pause menu options.
[/list]
[b]Gameplay Balance and Mission Scripting[/b]
[list]
[*] Fixed a progression blocker in [spoiler]The Anomaly Barricade[/spoiler] mission where the [spoiler]Overcharger[/spoiler] install kit would fail to be delivered in [spoiler]Oppyâs Pneumatube[/spoiler] when returning to the garage.
[*] If your game was stuck at this point, go into the back room of the garage and, if necessary, check the Inbox of Oppyâs Pneumatube. You should find the necessary item on the ground or in the container and you will be able to progress from there.
[*] You can no longer plot a route to [spoiler]The Well[/spoiler] after beating the game. Players whose saves got stuck because of this should be able to load them and will be transitioned back to the garage as a successful run now.
[*] Fixed an issue where a car could spawn blocking the ramp that leads to [spoiler]Colossal Cappy[/spoiler] blocking progress in the first [spoiler]Sierram[/spoiler] mission.
[/list]
[b]Framerate Selection[/b]
[list]
[*] On PC versions of the game, youâll now have the ability to limit your framerate for more stable performance. 30, 60, 120, 240 and Unlimited FPS options are available.
[*] PlayStation players now have the option of unlocking their framerate - under the âGameplayâ menu in settings, youâll be able to choose between 30 FPS and Unlimited.
[/list]
[b]Known Issues[/b]
[i]These issues have been updated to more accurately reflect issues reported by the community that we are looking into for future patches. [/i]
[list]
[*] Progression Issue: Players can get stuck repeating the [spoiler]Into the Wilderness: Collect Materials for Antenna[/spoiler] mission a few times if they complete tasks out of order across several mission attempts.
[*] Economic Progression Issue: Players can lose their [spoiler]Car Rack Upgrades (Side/Seat/Roof)[/spoiler] install kits, and cannot currently re-print them from the [spoiler]Fabrication Station[/spoiler]. If you have this issue now, please check your [spoiler]Vargas Vac[/spoiler] storage in case they have wound up in there. If not, we are working on a fix to refund you these kits in a future patch.
[*] Progression Issue: Saving and quitting during certain garage dialogues or as mission steps are completing or displaying, can cause soft and hard blockers. If you have encountered something of this nature, please use the Bug Report button on the Main Menu in game to let us know. We are investigating and fixing these issues, but if you want to play it safe, avoid saving and quitting when characters are talking at the garage, or mission objectives are completing/revealing.
[/list]