Pacific Drive Version 1.1.4 Patch Notes 2/29/2024

Pacific Drive

Face the supernatural dangers of the Olympic Exclusion Zone with a car as your only lifeline in this driving survival adventure! Scavenge resources, load up your trusty station wagon, and drive like hell to make it through alive.

[h1]Version 1.1.4[/h1] [h3][b]Hello drivers! We’re back with another update addressing some of the most impactful reports we’re seeing from players. This patch comes with a lot of info, so [i]buckle up![/i][/b] [/h3] [b]Progression Blockers are our Top Priority[/b] Thank you for using the Bug Reporter in game to bring these issues to our attention, and we’re currently focusing on any issue that is causing crashing or blocking player progression. [b]Every progression blocker fix we’ve listed below will apply retroactively to stuck saves, and you’ll be able to get back on the road and progress again.[/b] [b]Save Backup Feature Added[/b] Additionally, **we’ve added a save backup feature**, to obviate unpredictable issues like anti-virus software and crashes occurring during saving, resulting in losing all progress in that save slot. If your save becomes corrupted for some reason, it will display a ⚠️ symbol next to your save in the menu, and the game will load from a backup save associated with the same save game slot. So your overall progress will be maintained, albeit with a small setback. If you’ve been affected by an issue of this nature where you’ve lost all your progress, please reach out to us via the in-game Bug Reporter and we will try to get you back on the road in as equitable a shape as possible to the progress you lost. [b]Known Issues and focusing on Your Reports[/b] We’ve updated our Known Issues section below to reflect the blockers we’re aware of, so if you’re running into something not listed there, please send us a report via the game. Thank you for your patience as we address these issues. We’re a small team and are working as quickly as we can to verify reports and investigate and fix issues. Thanks, The IW Team [h3]Our Game Director Seth Rosen has an in-depth statement that discusses the save system topic, giving more details on the design and technical reasons for the decision, going in-depth on the changes in this patch, and more changes coming soon. [url=https://store.steampowered.com/news/app/1458140/view/4113546234714112722]You can check that out here![/url] [/h3] --- [b]Version 1.1.4 - Highlights[/b] - Crash to desktop prospective fix related to scrapping [spoiler]Bunnies[/spoiler]. - Fix for several progression blockers that will retroactively correct blocked saves. - Added a Save Backup system to mitigate save corruption issues - “Turn the Page” radio track is now available in Streamer Safe mode! [b]Bugs and UX Fixes[/b] - Prospectively fixed a crash-to-desktop that occasionally occurred when scrapping [spoiler]Bunnies[/spoiler] - The friendly dumpster will no longer prank you with many ghost car part clones when you perish to an instability storm. - You can now hold Space to craft anywhere on the Crafting Menu to craft. - Fixed a bug that allowed players to configure Gameplay settings in the Main Menu before selecting a save slot. This would result in confusion about settings not saving. - Added clearer UI indications for Dead End exits on the in-car map. - The garage gas pump handle will return to the pump if it is too far away from the pump when returning to the garage. - Made the Saving Game UI indicator more visible when it happens. - [spoiler]Boom Bunnies[/spoiler] will no longer hijack your steering when the game is running at high framerates. - Improvements have been made to the Pause in Menu setting to prevent it’s UI border from being displayed over screens it shouldn’t be: during final credits, [spoiler]tinker station[/spoiler], and more. - You can no longer pause the loading screen. [b]Features and Content[/b] - Save backups are now automatically created, defaulting to two backups per save slot, and if a corrupted save is detected (one that won’t load), the game will now present an option to load from a backup. - “Turn the Page” radio track is now available in Streamer Safe mode! [b]Gameplay Balance and Mission Scripting[/b] - Progression Fix: Players will no longer get broken saves related to the [spoiler]Red Meadow Facility[/spoiler] mission. If you got stuck on this mission, re-loading your save after downloading this patch should get you back on the road again. - Progression Fix: The friendly dumpster will now grant missing tools during some essential mission tasks, and respawn the [spoiler]Arc Doc[/spoiler] upgrade if it was destroyed somehow. This unblocks players who experienced issues with the [spoiler]Pack Supplies step in the Garage tutorial[/spoiler] and the optional [spoiler]Install the Arc Doc[/spoiler] side-mission. This style of fix may be applied to other instances of tools going missing in the garage in the future, so if you have a similar issue, please report it via the Bug Reporter on the Main Menu in-game. - Balance: Activating [spoiler]stabilizers[/spoiler] in story missions now plays a [spoiler]Instability Storm[/spoiler] warning siren and adds additional bonus time for the player to escape. - Balance: The level design of the [spoiler]Forest Stabilizer[/spoiler] map has been improved to be more inter-connected, resolving some unintended difficulty spikes based on randomness and the order of approaching the objectives in the [spoiler]Link the Stabilizers[/spoiler] mission. [u][b]Known Issues[/b][/u] [b]These issues have been updated to more accurately reflect issues reported by the community that we are looking into for future patches.[/b] - Progression Blocker: Players can become blocked on [spoiler]The Anomaly Barricade[/spoiler] mission if they had an additional [spoiler]LIM Shield[/spoiler] blueprint blocking [spoiler]Oppy’s Pneumatube[/spoiler]. This can occur if the player used a [spoiler]arc-device summoned gate[/spoiler] to exit [spoiler]the stabilizer map after the deep wall crossing[/spoiler] instead of the [spoiler]stabilizer[/spoiler]. We aim to fix this soon, in a way that allows seamless progression for affected saves upon patching. - Progression Issue: Players can be forced into repeating the [spoiler]Into the Wilderness: Collect Materials for Antenna[/spoiler] mission multiple times if they complete objectives out of order across several visits. (Basically, using the Steam Next Fest exploit. We see you demo players!) You can technically still progress, but you will have to revisit the mission map and re-complete objectives in order to progress, and may have to do so once or twice. We plan on ironing this out. - Economic Progression Issue: Players can lose their [spoiler]Car Rack Upgrades (Side/Seat/Roof)[/spoiler] upgrade kits, and cannot currently re-print them from the [spoiler]Fabrication Station[/spoiler]. If you have this issue now, please check your [spoiler]Vargas Vac[/spoiler] storage in case they have wound up in there. If not, we are working on a fix to refund you these kits in a future patch. - Progression Issue: Saving and quitting during certain garage dialogues or as mission steps are completing or displaying, can cause soft and hard blockers. If you have encountered something of this nature, please use the Bug Report button on the Main Menu in game to let us know. We are investigating and fixing these issues, but if you want to play it safe, avoid saving and quitting when characters are talking at the garage, or mission objectives are completing/revealing.