Marauders is a tactical first-person multiplayer looter shooter set in a sci-fi universe. As a space pirate, work solo, or in a squad with up to 3 other players to navigate a hostile battleground, hunt for loot, craft new weapons and gear, and salvage what you’ll need to survive.
Welcome Marauders, to our first public test! or “P.T.E” (Playable Test Environment)
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Everyone who owns Marauders can play this early test build now. Access it by right-clicking Marauders in your Steam Library, clicking properties then the going to the Betas tab. In this menu use the drop down list to choose “marauders_pte” to begin downloading the build. You may have to restart Steam for it to appear in the list.
This first P.T.E will be running until Tuesday night (UTC) however this may change depending on how certain mechanics function. For example we may need to disable it early to fix issues or leave it running longer to test efficiently. Whatever happens we will make sure to let the community know of this activity.
The main goal of this P.T.E. is to test the stability of the new UI/Friends Overhaul and the Guilds mechanics. So please take a look around and thoroughly explore these features. Please relay any feedback or bugs found to our Discord channels with the PTE tag (bugs and feedback are separate channels).
[b]IMPORTANT NOTE[/b]:- Raid locations Planet Killer Base and Colony Cruiser are not in this P.T.E.
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[b]Guilds[/b]
First pass on the main feature of this upcoming update. You will be able to create a guild (by being level 10 and having 100k credits) and have others join for free at any level. Guild captains (the creator) can provide a name, and select with guild patch design they wish, this will be visible on certain parts of cosmetics and gear for all guild members.
You will also have access to a guild chat, guild hideout, guild trader and of course, the hideout (of which some of these features are tied to progression when extracting with an enemy guild’s patch).
You will have “Freebooter” status if you are not from a guild or have mixed guild members within your crew. This means you will not bring in a lootable guild patch and any enemy guild patches extracted will be void. Each patch is worth 1 point for your guild. Raider mode currently assigns the “Freebooter” status.
[b]Trader Refactor[/b]
Faction traders are no longer on rotation and are always available however the C.E., U.A. and K.A. traders require your faction XP to be level 1 to access. The Pirate faction is unlocked from the start and has a 40% reduction in cost. The guild trader is unlocked when joining a guild.
Available items in these shops have been re-shuffled with certain items removed, this is not final but each faction trader will have their inventory belonging to a theme, such as Captain Wolff (C.E.) being high damage and armor, Major Rosie (U.A.) being medical and military supplies and Overlord (K.A.) being special weapons.
[b]Main Menu UI Overhaul[/b]
We have reworked a good chunk of the main menu UI to incorporate the new mechanics that are coming with the full Guilds Update. Some of the notable larger changes include:
Reorganising things to help make the menu more unified and flow better
Implementing the new UI for the guild and friends systems
Changing the way you crew up to be more simple and require less going into and out of menus
Adding crew text chat
Expanding the shopkeeper UI so you can now access multiple shops
You will notice in this P.T.E that the UI is still placeholder and WIP (work in progress) in places. We want to make sure we get the flow and feel right first and then we will phase out the placeholders. We are looking forward to getting these changes into your hands and hearing your thoughts to help us feel out any pain points, issues and help make it all more sturdy.
[b]Grease Gun[/b]
A submachine gun chambered in .45 that deals higher damage than its other SMG counterparts and has a tighter hip firing spread however it does suffer from a slower fire rate so make sure you have the drop on someone before “letting it rip”. This weapon can be found in most locations including its stock and suppressor however when the update officially drops it can be found on certain U.A. Marines.
[b]Raid Attachments [/b]
14 additional attachments have been added including a major new feature that allows you to attach and detach these items in raid (whilst the weapon is equipped), alongside a large rebalance on the amount of attachments that can be found in raid. This gives a breath of fresh air to playstyles and looting in the game.
[b]Shotgun BUFF[/b]
We wanted to put these weapons into the Meta during the P.T.E. to see how it lands. Currently they all deal the same amount of damage but only vary in spread. We personally really enjoy their new power (especially against low tier armored targets) but want to make sure we don't have another “terminator” situation on our hands. This also includes the introduction of the Heavy liberator that can be found in vaults so let us know what you think!
[b]Raider Mode V2.0 [/b]
Planet Killer Base will be included in the Raider Mode map rotation for when the guilds update official drops, however in this PTE it only includes the Terraformer raid area. This mode now has an increased player count and has NPCs added. This edit is to provide players with a larger playspace and opportunity to “win big” by going for NPCs kits.
Here is additional patch notes that we help would be helpful to test/look out for (subject to change for when “Guilds” officially launches):
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[*] Klobb is now a .32 acp weapon
[*] Reduced exit gate timer to 5 minutes
[*] 2x Basic Supply Drops for marauder starting gear
[*] Bandages and First Aid Kits now heal more (around 20 to 40%) and the Large First Aid heals pain (10) on top of around 85 health
[*] Lockers now mainly have bags, helmets and armour including the new “large locker” found in vaults
[*] Green containers now only contain weapon orientated items included the vault variation
[*] Industrial toolbox containers have a higher chance of large scrap items
[*] Added hanging pressure suits lootables which provide valuables
[*] Less valuables are within individual lootables however more lootables are in each raid
[*] New recipe blueprints for the Klobb, Mat49 and M45k attachments
[*] Bandit head and body cosmetic
[*] Navy Outpost pod locations have been moved to the gun and rocket decks with additional level reworks
[*] All raids have had a large increase in containers
[*] Rebalance to which recipes unlock with new ones added and old ones removed (Klobb attachments for example)
[*] Calico is now the guild trader, the new character “Graybeard” is the pirate faction trader
[*] Added a female American female voice
[*] Ammo counter on the HUD is now more visual
[*] Updated shooting sounds for the PPSH, Uzi and Thompson
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Thanks again for everyone's patience we hope this new P.T.E will give the guilds update a smoother launch that should be just around the corner depending on how it performs.
Any issues found or suggestions made through our discord channels is greatly appreciated!
See you space pirates…
S.I.G.