Marauders is a tactical first-person multiplayer looter shooter set in a sci-fi universe. As a space pirate, work solo, or in a squad with up to 3 other players to navigate a hostile battleground, hunt for loot, craft new weapons and gear, and salvage what you’ll need to survive.
[h2]Welcome, Marauders[/h2]
And welcome to all the new[b] Space Pirates[/b] out there that joined us recently. What a weekend! Roughly 50,000 of you claimed a Drop on Twitch, with over 180 of you streaming Marauders throughout the campaign!
And now it’s time to get stuck into the Patch Notes for [b]Plunder 1.1[/b], hot on the heels of our last update! Oh and before I forget, remember to log in after the update to get in on the action of the Marauder Champion Tournament! It’s time to earn that Blood Nomad mask again!
There is a bunch of new stuff to get through, so on to the [b]Patch Notes[/b]!
[h3][b]Known issues:[/b][/h3]
[list]
[*] We are tracking an issue with EXISTING Meds from players stashes showing incorrect stack values. This issue seems to be resolving over time but we are watching closely!
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[img]{STEAM_CLAN_IMAGE}/42149368/d8367d872e1aa732d88b38618e1f4dab69f4431c.png[/img]
[h3][b]TIMER REDUCTIONS[/b][/h3]
We have been monitoring time spent in raids and the average time taken to extract. So we wanted to rebalance timers to get to a happier median. This includes reducing the time before the space gate appears, increasing the match length in Raider mode and decreasing the Raider mode cooldown.
[h3][b]Breach or Bust[/b][/h3]
We’ve also tweaked how breaching damage works so there's a much smaller penalty to breaching a ship that is completely stationary. This way our new mechanics, like the different pods types can still be valid, and we can reduce some frustrations with these features. Once again, we will continue to monitor the statistics and make improvements in the future if need be!
[h3][b]De Lisle Improvements[/b][/h3]
[list]
[*] New attachment - extended mag
[*] New Animations
[*] New sounds
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[h3][b]Stacking Meds[/b][/h3]
[list]
[*] Medical items can now be stacked! Here are the first items to receive this treatment:
[*] Bandage
[*] Small First Aid kit
[*] Large Water bottle
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[h3][b]Scrappable Items[/b][/h3]
We’ve added more items into the game, largely to take out with the purpose of scrapping for crafting purposes! These items are going to net you TONS of new resources! We also added some interesting new craft recipes! You can now [b]CRAFT[/b] a toolkit if you have all the bits!
[h3][b]Hit Reg Fixes[/b][/h3]
We found and fixed a couple of hit registration issues where the server and client were not lining up correctly, especially with certain animations like leaning and shooting. This is a step forward and we will continue to investigate it, however you should see some improvements with hits being more consistent server side, especially headshots.
[img]{STEAM_CLAN_IMAGE}/42149368/7efc3fc244088ca08373981acc183935749b25cc.png[/img]
[list]
[*] Certain medical and food items can now stack, bandage, small first aid and large water bottle
[*] Pirate Bandage and Pirate First Aid are now craftable instead of standard bandage and Small First Aid Kit. These are around 10% to 25% stronger for healing and have higher stacking amounts.
[*] Scrappable items have been added to the common, industrial and toolkit loot pools, these items give a bigger range of scrapping items; Wrench, Hammer, Flat Head, Work Belt, Table Fan, Bottle Caps, Work Gloves and Diesel Engine.
[*] A Nuclear material Market Trade has been added.
[*] De Lisle 20 round extended magazine can spawn in the Vault loot pool
[*] You no longer take breaching damage when the ship is not piloted/idle (however the 10% falling damage remains).
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[img]{STEAM_CLAN_IMAGE}/42149368/e5bb9dcdf57e080f749b117ca2b8536dcdecd5ec.png[/img]
[list]
[*] Damage screen effects now fade in and out nicely instead of being instant
[*] Extended mag now shows up on the De Lisle pickup when you drop your gun
[*] Railings (on the stairs) on the Scout and Rustbucket Frigate have been removed to prevent vaulting issues.
[/list]
[img]{STEAM_CLAN_IMAGE}/42149368/fcec9ce74f0ed654686de9190f2dc29b1a8a05e6.png[/img]
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[*] Gate spawn timer has been reduced from 15 minutes to 10 minutes
[*] Raider mode now has a 10 minute 30 second match length (up from 9 minutes 30 seconds).
[*] Raider mode cooldown has been reduced by a minute.
[*] Full Panzer Rig has been moved from the supply drops into the Gold Bullion trade (C.E. passcode method remains the same).
[*] Mineral Mania trade now requires 3 Nickel Ore instead of 1.
[*] You can now learn to craft toolkits (using some of the new scrapable items).
[*] Nuclear Material has been removed from the crate container and now has a higher 30% chance of spawning (loose) within all depots.
[*] You now take around 35 damage (down from 50) when breaching (this excludes falling damage) a moving ship.
[*] The standard breaching pod now has 75 health (down from 100).
[*] Slight increase to the crafting cost of the Pirate Bandage and Pirate First Aid.
[*] De Lisle has an increased chance of causing bleeding, around 35%.
[/list]
[img]{STEAM_CLAN_IMAGE}/42149368/291d7f340a9ebf1c5522eb398ef86fb979f39279.png[/img]
[list]
[*] Improved network replication for certain NPC animations so there's less discrepancy with the client (this is to help with hit registration of headshots).
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[img]{STEAM_CLAN_IMAGE}/42149368/58d6a630b49eb6855655dba38bbae6ae8306ee1c.png[/img]
[list]
[*] New separate FPS limit for the main menu and in-game under the video settings in the options menu.
[*] Main menu tournament UI fades out nicely now if you have it open when you get sent to a match.
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[img]{STEAM_CLAN_IMAGE}/42149368/b46c41871f94132b417ae70cb6c317c492d5b1bb.png[/img]
[list]
[*] New De Lisle shoot animation
[*] New De Lisle ADS shoot animation
[*] New De Lisle reload animation
[*] De Lisle walk animation play rate tweaked to better match actual move speed
[*] De Lisle now has a bullet in the mag that hides if you have 0 ammo
[*] Krasa has a new quicker equip animation
[*] Krasa walk animation play rate tweaked to better match actual move speed
[*] New Krasa reload animations
[*] Krasa mag now shows no bullet in the mag if you have 0 ammo
[*] Small camera shake added to Krasa reload animation (when player hand hits the mag)
[/list]
[img]{STEAM_CLAN_IMAGE}/42149368/f03691609892b8a7c8174707bf5888c211db8869.png[/img]
[list]
[*] Each item now has a discard sound that feels more relevant to the item
[*] New background ambience for the Merchant Ship raid area
[*] More ambient sounds added to Merchant Ship raid area
[*] Improved audio occlusion on the Merchant Ship raid area
[*] New weapon firing sound for the De Lisle
[*] New sounds for the De Lisle bolt moving in the shoot animations
[*] New sounds for the De Lisle reload
[*] New sounds for the Krasa reload
[*] Tweaked timing of the airlock door closing sounds so it's in sync with the animation
[*] Reduced volume of voice lines
[*] Now your voice when dying from lack of oxygen is based on the voice pack you have equipped e.g. German Male, French Female etc
[/list]
[img]{STEAM_CLAN_IMAGE}/42149368/e0492855a39f55e72e95f96558e4a1922d5f686b.png[/img]
[list]
[*] Updated and fixes for Polish localisation
[*] Updated and fixes for Turkish localisation
[/list]
[img]{STEAM_CLAN_IMAGE}/42149368/60d1f455cf9c397ddad3e1215b78bc21fa087b1e.png[/img]
[list]
[*] Intro video has been set back to the 70 years video and had its volume reduced.
[spoiler][b]FOR 70 YEARS[/b][/spoiler]
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[img]{STEAM_CLAN_IMAGE}/42149368/785676a1e75448cd9973b060ab4e912de99654cf.png[/img]
[list]
[*] Fixes for some network hit registration related issues
[*] Fixes for crashes
[*] Fixes for exploits
[*] Prison guards now wear the correct cosmetic
[*] Fixed skinning issue with the airlock door
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And that's it for today’s Patch Notes. Join us in Discord - discord.gg/marauders to stay tuned in to any upcoming Community Events (ahem… HINT)!
Dash or Die, Marauders!
- The SIG Team