OUTBUDDIES BUILD 1.55 IS LIVE!

[img]{STEAM_CLAN_IMAGE}/35280830/a247ac4ac695df2db9037a52954b17a599eff290.jpg[/img] Hey Guys! Build 1.55 just went live! This is the build we'll submit to Nintendo, Sony, and Microsoft for [b]OUTBUDDIES[/b]' console ports. Those still need some tweaking and QA but they're not far away anymore! I would call this build the definitive edition of [b]OUTBUDDIES[/b], as finally, five months after the game's release last year, the experience is exactly where I wanted it to be. You guys helped me so much with this and I cannot thank you enough for your ongoing encouragement and support. Here's the change-log: [h1]Features[/h1][list][*] New final scene added to the staff roll [*] HUD elements polish, especially the equipment screens and boss rush menu [*] Rework of Buddy‘s scanning ability, new icon elements, graphics, and sound FX: [img]{STEAM_CLAN_IMAGE}/35280830/9f00f9b1679657db4a9f52c0baa70f553c79fcf8.gif[/img] [*] Wozan now speak a little gibberish [*] New prompts giving clues on how to handle the game‘s more obscure bosses [*] Full visual rework of the last two bosses Nocturne and Xion: [img]{STEAM_CLAN_IMAGE}/35280830/6bc8686228984c0853e33a9ccafbc025407bda87.gif[/img] [*] New idle stance for the player sprite as well as some minor other tweaks [/list] [h1]Design Fixes[/h1][list][*] Optional mechanism in the Buluc boss room to tune down his difficulty [*] Bosses will expose CoOp specific weak spots only on actual CoOp, as doing this on single-player confused some players. [*] Shooting and Charge-Shooting directly after a double jump or wall jump is easier now [*] Buddy can now accelerate by holding the run button LT, due to a legacy issue this was only possible with LB in previous builds [*] Rebalanced the volume of some clipping sound FX [*] Rework of the game‘s map, now showing all connections between rooms [/list] [h1]Bugs[/h1][list][*] The menu cursor could move out of place in rare circumstances [*] Fixed a possible soft lock in the transition between lower mines and the Cenote area [*] Holding the run button on gamepads blocked activating some facilities and speaking to Wozan [/list] For the game‘s console release, we‘ll probably also do a rebranding on Steam, but that‘s not finally decided yet. Trading cards will be a thing for sure! I wish you all the best and I hope you all take care during the pandemic! ❤️ Best, Julian https://store.steampowered.com/app/1083310