OUTBUDDIES Build 1.51 is Live!

Hey my Buddies, This is this year’s last patch. I’ll post an additional update soon outlining our plans for [b]OUTBUDDIES[/b] in 2020, so stay tuned! ːsteamhappyː [h1]DESIGN FIXES[/h1][list][*] Simplified hacking mechanics. Buddy will now just level up and will be able to hack enemies equal or lower his hacking level. The clunky key-chain mechanic with the need of aligning the right protocol with your aim-line was removed in total [*] The wall jump air control got a larger input buffer, as some players tended to accidentally shorten their wall jumps by pushing against the wall for too long [*] Tutorial billboards were adjusted and reworked for more clarity [*] The player will be granted + 1 health on every respawn to combat situations where players got stuck in difficult situations on low health ending in a frustrating “death loop” [*] The main menu now starts with the cursor set to “Options”, as some players reported being at risk to accidentally override their saved games with the cursor starting on “New Game” [*] Flashing-Fx of big boss sprites were adjusted to be compliant with photosensitive epilepsy guidelines [/list] I noticed that quite a lot of players would unintentionally do heavy sequence breaks and have a rather sub-par or even broken experience. Build 1.51 will change some key rooms, there's still plenty of room for sequence breaking and branching paths though. [list][*] Entering the Moxan Boss room from the “backdoor” will no longer be possible. Also, it will now be very difficult to reach the Moxan without having reached the intended hacking level 2 [*] Proceeding in the Cenote and getting the Bubble Beam will require the Steam Boots, so the Nautilus boss and Double Jump ability can hardly be missed [*] Advancing to Topa and getting the Jetpack/Triple jump will require the Bubble Beam, making sure most players won’t have to fight Topa without the Steam Boots equipped [*] Venturing deeper inside the lower Corridium mines will require the Bubble Beam, Galvanizer and Homunculus. The lower mines especially had a high risk of soft-locking players that went off-track [/list] I'm sure you'll work around the new obstacles again, but it will be a lot more difficult now! [h1]BUGFIXES[/h1][list][*] Assigning the camera to Buddy failed if player 2 chooses the mouse-setup to control Buddy. [*] Removed old legacy code that may have corrupted split-second inputs for high-level keyboard players [*] Fixed more typos [/list] That’s it for now, guys. Thank you so much for your ongoing feedback and support! Best! Julian https://store.steampowered.com/app/1083310