Uncover the dark secrets of the secluded Carpathian village while engaging in passionate romance along the way in this interactive visual novel / adventure game hybrid with a gothic horror theme.
Hi everyone.
In this post I'd like to update you on what's been going on with us since the release on [b]Countess in Crimson[/b] 1.0 and what is planned for the future.
The reason why we've been silent for the first half of this year is mainly because I had to take several months off to deal with some personal stuff (don't worry, nothing bad, just very time consuming). We are still essentially a two-man team and not having one of us available means development was all but halted for that time.
A while back we also made a decision to transition to Unity as our current game engine's constrains became more and more apparent for the games we'd like to make. Learning and adjusting our workflow to Unity has also been taking a lot of time with not much to show for it.
Now we are finally back to business as usual.
So what are our plans for the future? There are currently three projects in our pipeline - [b]Countess in Crimson[/b] DLC, an unannounced visual novel game and a small surprise project.
The [b]Countess in Crimson[/b] DLC will expand on the story of the game introducing new storylines, three new romance options, new sex scenes for existing girls, new locations, etc. It will not continue the game's main plot, but rather add additional side stories parallel to the main one. Expect an official announcement with first preview later this month.
The unannounced visual novel game is our first game developed in Unity. Because of this, it's a smaller and less complex game by design and will serve as an entry point for us to streamline our Unity workflow for bigger projects. This doesn't mean, of course, it will be any less fun 🙂. The game will be officially announced quite soon, possibly this month as well.
The surprise project is, well... a surprise, so you'll have to wait and see what it is 😉.
Finally, let's talk about the elephant in the room, the game most of you forgot but some are still curious about - [b]Forbidden Curiosities[/b].
Development for [b]Forbidden Curiosities[/b] is currently on hold. It's not cancelled, but we still haven't decided what exactly we want to do with it and we may eventually have to make a tough decision to abandon it.
The fact is, we announced it too early, before the game's core was prepared. Soon after, we decided we wouldn't be able to develop two games simultaneously and focused on developing [b]Countess in Crimson[/b]. Once CiC was out, we made a decision to switch to Unity for future games and that also hindered FB's development, which we already started developing in Visionaire Studio.
We'll make a final decision on [b]Forbidden Curiosities[/b] after we finish our current projects.
Astaroth
Digital Seductions Team