Order from Caos 2 is an RPG with turn-based battles that tells the story of Thomas, a man who had his family murdered by the cruel Knight Asmodeus. Seek revenge in an epic adventure in Pixel Art. However, there's one detail that can change everything: your family may simply have never existed.
Hi guys.
I want to share some updates on Order from Caos 2.
We promoted our demo at the Brasil Game Show with a booth in the Indie Area of the event. It was a pretty cool experience. It was nice to know that other people, like me, love RPGs.
About the development itself, I can say that it is going well. It is hard to make sprites in the amount I planned. Some things were added to the game as new techniques for the character Alicia, whose design has not yet been released. She, after defeating certain enemies, gains special moves to use in battle. This means that she can use moves based on all enemies known as Viridis that exist within the game. I thought it would be cool to do that since there's a connection to this skill in the story. So, I needed to put into the gameplay what was just said in the dialogues.
Other cool things are the sidequests, too. I've been pushing hard to better integrate the sidequest stories into the world of Order from Caos 2 and the main quests. I want to simply avoid the old logic “NPC > Take an object or kill monster > Talk to NPC again”.
One of the sidequests I finished recently, for example, is connected with others. It is necessary to talk to a specific NPC, and have a fire summon to be able to knock down ice walls in a dungeon where another summon is. Besides, this is part of a much larger side quest that will indicate something in the later stages of the adventure. It's not about changing endings, but about adding content. It looks messy, but rest assured it looks natural in the game.
I've been developing the game since 2019, but I spent many months with the project on hold. I work on many projects at the same time. It's a lot of hard work to implement all of this on my own, but I'm pleased with where the development is going and how the characters are evolving every day.
I'm refining some areas and creating a lot. It's a lot of work to create animations, settings, monsters, items, and sprite sheets, and make all of this coherent within the story.
I would say the job is 25% done, but the speed is now also higher. I hope I can meet the release target date by mid-2023.
Rest assured, I am very committed to making a fun game that can also make us think about relevant issues, which generates good discussions.
I appreciate the support of all the 7,000+ players who downloaded the demo and all the kind friends I made in Order from Caos 1.
Thank you, and see you next time!
Renan Barreto