Order from Caos 2 is an RPG with turn-based battles that tells the story of Thomas, a man who had his family murdered by the cruel Knight Asmodeus. Seek revenge in an epic adventure in Pixel Art. However, there's one detail that can change everything: your family may simply have never existed.
Hello, my friends.
This is Renan, the Game Dev working on Order from Caos 2. It's time to talk about the development process and bring some news about the game.
Wow! I've been working on this game for a long time. The initial version of the story started in 2006 or 2007, and the second version, more robust with more characters and details, was written in 2019. But I continue to add content to make the world as alive as possible.
Well, let's get to it. Here's what I've been doing.
I'm happy to say that the main campaign is already 95% playable. There's very little left to finish. However, there are still some scenarios to change and some final enemies to create.
[b]Demo vs. Final Version:[/b]
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Daena's battle sprites have been changed.
Another dimension has a new variable. Now you can't have that ability on all the time. You need to level up to keep it active for longer.
When fighting an enemy, the player no longer faces the defeated enemy to avoid encountering them repeatedly.
Numbers for Lumenis Points and their relation to weapon purchases have been updated.
Balancing of battles has been adjusted.
Grinding is still necessary, but there are various ways to become stronger in the game. Exploring the environment is essential.
It's possible to escape from all non-boss battles.
[b]Special Dungeons:[/b]
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In Order from Caos 2, I've added special dungeons with slightly more challenging bosses. So, get ready to become stronger. When you finish all of them, you'll be greatly rewarded. Although they are part of a side quest, they have a strong connection to the main story.
[b]Battle System:[/b]
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The battle system features character positioning in rows. The closer a character is to the enemy, the stronger their physical attacks and weaker their defense. The farther away from the enemy, the stronger their defense and magical attacks, and weaker their physical attacks. Each character has their own characteristics, and it's up to you to choose the best way to use them.
[b]Summoning:[/b]
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Just like in Order from Caos in 2020, summoning is back. They are always related to the main story. We didn't have any in the demo, but you'll encounter them during your journey.
[b]Team:[/b]
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There will always be 6 playable characters. Additionally, some extra characters will appear in the story and can be used in combat as team members. I won't reveal who they are to avoid spoilers.
[b]Enemies:[/b]
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All enemies are visible on the map.
There are no random encounters.
I'm aiming to have between 60 and 70 enemies. Currently, 59 of them are ready. I believe I should have around 65 enemies in total, but it may change until the final game release.
[b]DLC:[/b]
The game won't have any DLCs. I believe RPGs shouldn't have DLCs. They should be complete stories that can be enjoyed within the scope of the game.
[b]NPCs:[/b]
In terms of world NPCs, I'd say the progress is still at 50%. But it will progress rapidly. I decided to focus on finishing the main story first.
[b]Sidequests:[/b]
I'm working more than I imagined on them. I'm working on the concepts to make them all feel like they're part of the main story. My goal is for all sidequests to be played as part of the main campaign.
[b]Achievements:[/b]
Players will have many achievements to unlock. There are dozens of them.
[b]Viridis and Powers:[/b]
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The viridis are the common enemies in the game. You don't fight against wild animals. The world has been taken over by these creatures. But at a certain point in the game, you'll encounter special versions of them that will grant unique powers to a certain character.
That's it for now. I hope you continue to follow and have the assurance that I'm working hard to deliver a fun and unique game. I can't thank all the players and friends enough for their feedback throughout the development process. You're all very important.
Thank you, and until the next update post.
Renan Barreto, Game Dev - White Vortex.