Optimization, Fixes and Menu system change

[h3][u][b] Optimization, Fixes and Menu system change [/b][/u][/h3] [list] [*] The menu system has had a large editor issue that started causing many crashes when working in the editor. This meant I needed to spend over a month deleting the menu system, audio, and language systems and then replacing them from scratch. This has caused some settings to have their saved amounts changed and visually look a little different. This could mean that some settings do not work as intended. If so, please report them, and they will be fixed as soon as possible. [*] When remaking some systems they were optimized to reduce CPU usage. [*] Optimized some texture sizes causing performance issues. [*] Improved CPU and memory usage of animals. [*] Recalculate pasture spawn as area size did not match max animal amount correctly. [*] Separated DLSS and frame generation into their own system. [*] Added permanent separate systems to communicate with updatable systems as to not override on updates. [*] Berry regrowth added to a separate file (Improved performance) [*] Improved click event. [*] Improved screen resolution system and fullscreen borderless and windowed systems. [*] Improved audio setting change responsiveness. [*] Improved close-up grass quality. [*] Improved save and loading settings. [*] Improved gatherer item respawning. [*] Improved mine delivery system. [*] Completed rubble rebuild for new buildings. [*] Added UE5 logo on intro. [*] Mass job overview has been disabled until fixed. [*] Fixed load information not saying correct temperature or difficulty. [*] Fixed weather multiplier. [*] Fixed destroy tool not removing trees around fields. [*] Fixed issue with watchtower. [*] Fixed house hud translation delay. [*] Fixed some menu translations. [*] Fixed issue with clipping construction. [*] Fixed housing category popup translation. [*] Fixed inability to cancel pasture and field destruction if the first corner hadn't been placed. [*] Fixed loading screen translation issue. [*] Fixed issue with river volume. [*] Fixed house refund amount for new jobs. [*] Fixed orchard being peaceable when invalid. [*] Fixed issue with destruction tool possibly giving extra resources. [*] Fixed issue with shaping that caused highlight issue. [*] Fixed issues with gather resources on initial spawn. [*] Fixed construction issue when clicking on people, trees, rocks and buildings. [/list] https://store.steampowered.com/app/1115450/Bastide/ Version: 0.7.35