SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.
I can’t believe I’m saying this, but it's officially been a year since SPRAWL was released! Since then our community has only grown. The reception to the game has been beyond our wildest dreams with us currently sitting at nearly 1600 reviews, and a very positive review score. We couldn’t have done it without all of you sharing and playing the game. [b]We love games, and we love you all.[/b]
So what's next?
Well we’ve got a couple of surprises in store for you for our first birthday, the first of which is a formal announcement. [b]SPRAWL is coming to PS5 and Xbox Series X/S[/b], and it’s coming very very soon. We’re putting together the finishing touches as we speak, with this release will come a much needed QOL update to the base game with some hotly anticipated community requests. We’ll have more details on this in the coming weeks.
But that's not all!
We went ahead and did something crazy. We’d like to announce SPRAWL 96. Check out the trailer
here:
[previewyoutube=XzOye97fWz0;full][/previewyoutube]
SPRAWL 96 is a celebration of SPRAWL. It’s also our way of giving thanks and giving back to the communities which made SPRAWL possible. SPRAWL would be nothing without the Quake Mapping community, SPRAWL was originally built on Darkplaces, and the resources provided by nearly 30 years of dedicated modders made it possible to get it started. Hannah and myself, Carlos (REVEL), met on the Quake mapping discord, and well, the rest is as you say, history. Here we are 4 years later paying homage to our roots.
So what actually is it? Well it's a revival in a sense of that original Quake engine version of SPRAWL. It answers the question “What if SPRAWL actually existed in 1996?”. So it includes every single SPRAWL weapon (sorta), a big portion of our enemy roster, and our movement mechanics all on a custom fork of the Ironwail Quake source port. It’s a near total conversion gameplay mod focused on vanilla entities setup, so all non-mod specific maps (non-copper, non-ad, non quoth etc) can be played. So long as you own Quake, you can play SPRAWL 96. For the modding community as a whole, we are also allowing you to use any of the assets created for SPRAWL 96 directly in your own non commercial mods. Careful set up has been taken in particular to the enemies models to make them vanilla compatible. Same frame data as vanilla monsters! We’ve also included a texture wad full of textures directly taken from SPRAWL, as well a prefab.map file which includes set ups for most of these assets, again free to use in your own non commercial mods. There are over 400 models, sounds, textures provided! Plenty of which is archival from the 2020 QuakeSprawl version of the game.
So long story short, you got a copy of Quake? You can head over to our discord and download SPRAWL 96 for free right now and get playing.
[url=https://discord.gg/4kVen5XDfn]https://discord.gg/4kVen5XDfn[/url]
We got one more thing as well!
Since the release of SPRAWL last year, we've added two new game modes, time trials and horde, and alongside them some new music has crept into the game. There's been an overwhelming amount of people asking for it, so I've taken the time to clean these up and get them ready for release. You can grab them exclusively on Bandcamp for the time being. I'll probably keep it this way, but we'll see what happens!
[url=https://revel303.bandcamp.com/album/sprawl-bonus-tracks-bandcamp-exclusive]https://revel303.bandcamp.com/album/sprawl-bonus-tracks-bandcamp-exclusive[/url]
Alongside those songs I've included a whole gamut of scraps that didn't make the final OST, this includes early versions of some songs, as well as tracks I was writing while trying to figure out the general sound and texture for the game.
Oh I can't forget the full extended cut of Ghost Wetware!
So for those of you that have been asking for some more SPRAWL music, we’ve got you covered.
So that's it from us for now, but expect more news in the coming weeks, sorry if we kept you waiting! We had to keep all this under wraps for the time being. There’s a lot more coming from us in the near future, so stay tuned! On a personal note, thank you all so much for all the support. I say this time and time again and it's because I mean it, we’re building something special here and we could not do it without you. I promise as long as I'm here I'm going to bust my ass for every single one of you.
Thank you
- Carlos
P.S. And those clips you've been sending our way? Loving every second of it. Keep 'em coming on Discord and X/Twitter (@SprawlFPS), and throw in a tag for our publisher (@rogue_co) so they can join the fun too. Cheers! 🙌