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[h2]Successful Playtest[/h2]
Last week I ran a private playtest with my mailing list followers. Everything went really smoothly, so I'm happy.
[list]
[*] Over [b]100[/b] players tried out the game
[*] Players got to try [b]2[/b] different maps and [b]13[/b] different weapons
[*] More than [b]80[/b] total hours of play time
[*] [b]100+[/b] successful missions
[*] [b]300+[/b] failed missions
[/list]
[h2]Most Common Requests[/h2]
[list]
[*] [b]Soldier Radio Chatter[/b]: Many players want more immersion with radio calls from on-the-ground soldiers. I completely agree — it makes the battlefield feel more tactical and also helps the gameplay. I’m already planning to bring in voice actors.
[*] [b]Clearer Objectives[/b]: Many players mentioned it can be unclear what to do during mission. I plan to add more detailed mission prompts and UI elements to address this, with a comprehensive tutorial coming later in development.
[/list]
[h2]Interesting Data[/h2]
[list]
[*] The smaller [b]desert base[/b] map is well-liked.
[*] The bigger [b]swamp factory night[/b] map is more polarizing: some love it, some find it less appealing.
[*] Everyone loves the [b]minigun[/b]!
[*] [b]Railgun[/b] and [b]rockets[/b] are popular.
[*] [b]40mm autocannons[/b] get mixed reactions; [b]120mm cannons[/b] are clearly underpowered.
[*] The [b]laser[/b] is currently the weakest option.
[/list]
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