One Week of Private Playtesting

[img]{STEAM_CLAN_IMAGE}/45289376/afcd91a4a987f457e68b319754c19527ec2c4986.gif[/img] [h2]Successful Playtest[/h2] Last week I ran a private playtest with my mailing list followers. Everything went really smoothly, so I'm happy. [list] [*] Over [b]100[/b] players tried out the game [*] Players got to try [b]2[/b] different maps and [b]13[/b] different weapons [*] More than [b]80[/b] total hours of play time [*] [b]100+[/b] successful missions [*] [b]300+[/b] failed missions [/list] [h2]Most Common Requests[/h2] [list] [*] [b]Soldier Radio Chatter[/b]: Many players want more immersion with radio calls from on-the-ground soldiers. I completely agree — it makes the battlefield feel more tactical and also helps the gameplay. I’m already planning to bring in voice actors. [*] [b]Clearer Objectives[/b]: Many players mentioned it can be unclear what to do during mission. I plan to add more detailed mission prompts and UI elements to address this, with a comprehensive tutorial coming later in development. [/list] [h2]Interesting Data[/h2] [list] [*] The smaller [b]desert base[/b] map is well-liked. [*] The bigger [b]swamp factory night[/b] map is more polarizing: some love it, some find it less appealing. [*] Everyone loves the [b]minigun[/b]! [*] [b]Railgun[/b] and [b]rockets[/b] are popular. [*] [b]40mm autocannons[/b] get mixed reactions; [b]120mm cannons[/b] are clearly underpowered. [*] The [b]laser[/b] is currently the weakest option. [/list] [img]{STEAM_CLAN_IMAGE}/45289376/ccec0e306803311c448713bb5ddd2ed3087f1dd6.gif[/img]