This is an anime-style Metroidvania game with an RPG progression system, numerous weapons for switching, and an emphasis on equipment building. It offers three switchable characters, smooth gameplay, impactful combat feedback, and anime-style story scenes.
Official Version Progress Report, 0.8.05 Update Patch, GOG Version Release
We have completed 80% of the remaining resources for the official version and plan to finish the production of most assets by the end of March. After that, we will conduct comprehensive configuration and testing on these assets. The content update for the official version is roughly equivalent to about half of the current version, including 9 BOSS battles and a large amount of level content. Due to its large scale, it will still require a few more months.
As we plan to release a version on the GOG platform recently, we have fixed some accumulated bugs. Below is the fix list for version 0.805:
1. Added an easy difficulty level, which creates a damage protection time after being attacked, and the difficulty can be changed at any time during the game.
2. Fixed an issue where using the teleport stone would be interrupted.
3. Fixed an issue where body materials could not recover in time.
4. Fixed an issue where marking on the map could not be done after changing the key configuration on the Xbox controller.
5. Fixed a storyline disorder issue that could occur after defeating the Tyrant Mantis BOSS during free exploration.
6. Fixed some missing models.
7. Fixed the animation of the protagonist's cloak.
8. Fixed the issue of overlapping area names.
9. Fixed incorrect actions and configurations of some Bosses.
10. Fixed the issue where some maps were opened prematurely.
11. Fixed the issue of excess merchant icons appearing on the map.
12. Fixed the issue where the sniper rifle shooting sound effect was not interrupted in time.
13. Supplemented some missing special effects and sound effects.
14. Adjusted the animation and effects of some ultimate moves.
15. Adjusted the range of some monsters' flying sound effects.
16. Adjusted inappropriate dialogue in some casual conversation stories.
17. Adjusted the expressions and lighting effects of characters in some storylines.
18. Adjusted the trigger timing of some traps, no longer taking continuous damage when the item bar is open.
19. Optimized the map guidance to follow up on story automatic updates in some parts.
20. Optimized the effects of some hit sound effects and ground sound effects.
21. Added hints for some area divergences.
22. Added loading hints for events where the map cannot be opened temporarily when guide information appears.
Kind regards,
Icesitruuna