Hey Steam Fans,
Hope you’re doing well and had a suitably spooky Halloween! It’s November, so time for another little update on all things Omno :) October has actually been relatively distraction-free in terms of other things happening that I needed to deal with, so I’ve been in “terminator mode”, just getting my head down and making lots of progress with development, which has felt amazing! Here are some of the things I’ve been up to:
[b]New level streaming system[/b]
This might not sound like the most exciting thing, but to me this is one of the BIGGEST things I’ve added to Omno in recent times. As a first-time solo dev I was only a little familiar with how level streaming systems work, and to be honest was a little daunted by the idea of working on it, so I always found a way to get around it. But I finally took the time to tackle it, and I’m really glad I did! Adding a level streaming system is a necessary step to have actually working loading screens and a smooth gameplay experience, and I’m so happy it’s all working like a charm! It even opened up some new possibilities and resolved some performance bottlenecks that I otherwise could barely get over.
[img]{STEAM_CLAN_IMAGE}/33862400/6fb6a2debe57648044672c99809211433f1ea92a.gif[/img]
[b]Main Menu screen![/b]
Another cool thing I added this month is a Main Menu screen! Quite a small thing in some ways, but it does make things feel all quite “real”! I’m still working on details like the visuals of the Options Menu (yes, I've implemented Invert Mouse Axis and turn-off-HUD options)! There's still a lack of contrast from the text of the menu to its background, but I will find a way to improve on that before release…
[b]Pet sounds[/b]
I also added some more creatures, because I just can’t help myself when it comes to adding more cute little critters that bring the world to life! I also added some fun sounds to some of these creatures, mostly because they really made me laugh, and I think a little fun and laughter is a good thing in these strange times we’re living in! Many of these sounds are recorded in with my VERY amateurish and cheap microphone setup, but I am also using sound libraries and the composer is occasionally helping me out with his wisdom when a bit more professionalism is called for!
[img]{STEAM_CLAN_IMAGE}/33862400/d4406c2b31cd73a9132481a7729d9d90ccef1d55.gif[/img]
[b]Puzzling over puzzles[/b]
After a few tests with IRL friends (yes, I still know a few people in person ^^ ), I made some necessary adjustments to visual cues of some puzzles. I am always amazed by how small details like a certain perspective, aligning pillars, etc. make a huge impact on the 'readability' of a puzzle and the way people understand and approach them, so I think these changes should make all the game’s puzzles feel much better, more understandable and more satisfying.
[img]{STEAM_CLAN_IMAGE}/33862400/e65209f5bda8ffbba6598e65a7fea5260c65198a.gif[/img]
You can read the full [url=https://www.kickstarter.com/projects/omno/omno-an-atmospheric-exploration-and-puzzle-adventu/posts/3007460]Kickstarter update here[/url] including more info on the game's story elements, what's next and full HD versions of the GIFs above.
Love as always,
-Jonas
PS: If you’ve not joined the official Omno Discord, [url=https://discord.gg/omno]you can do so here[/url].
https://store.steampowered.com/app/1375540/Omno_Prologue/