Hello Steam friends,
April is over, so it’s time for another update! With everything getting close to the finish line now I wanted to focus on all of the things I’ve been working on over the past few weeks.
[h2]Localisation![/h2]
A big thing for me is making Omno available to as many people as possible, so with the help of my co-publishers [url=https://store.steampowered.com/publisher/futurefriendsgames]Future Friends Games[/url], I’ve been working with a couple of great localisation agencies to translate the game into as many languages as we could. So at launch Omno will be fully playable in English, German, French, Italian, Spanish, Portuguese-Brazil, Russian, Korean, Japanese, Chinese (traditional and simplified)! It feels so crazy suddenly seeing Omno in languages other than German or English (as I work in both of those languages myself during development), but it’s a GREAT feeling and makes me very proud.
Here’s a look at the game in Japanese, which I think works really well with all the in-game glyphs I’ve created, somehow!
[img]{STEAM_CLAN_IMAGE}/33862400/bd600a89c7adf68826dc6b434acb07ac08efe0f9.png[/img]
[h2]Final Sequence![/h2]
This is a big one for me personally (and I promise, no spoilers here!)
I’ve just finished off creating the first version of the final cutscene for the game! I’ve been animating day and night for pretty much the last 2-3 weeks on this one (and on and off before this, too). I’ve stuck closely to the storyboard I sketched out over 2 years ago, and was pretty surprised that I didn’t feel I needed to change much after all this time. In my past as an animator, I always just made the characters move, whilst dozens of other people took care of the layout, lighting, camera work, rendering etc… all under the watchful eye of a director. Doing everything myself for this sequence reminded me of just how much work it is to create even 10 seconds of animated footage, and how much I still have to learn in all of the different disciplines. Still, now that I’ve got this first draft of the full sequence together I feel I’m a BIG step closer to the finish line. There’s still lots more work to be done, but it’s a massive relief to finally see on screen everything that’s existed in my mind for so long!
Needless to say, the release is getting closer and closer and just thinking of that makes my heart skip a beat!
Much love, as always,
-Jonas
You can read the full [url=https://www.kickstarter.com/projects/omno/omno-an-atmospheric-exploration-and-puzzle-adventu/posts/3180602]April Kickstarter backer update here[/url] (includes console and backer beta test details).
PS: If you’ve not joined the official Omno Discord, you can [url=https://discord.gg/omno]do so here[/url].