October 9 Patch - The Bard’s Tale IV: Director’s Cut Update

[img]{STEAM_CLAN_IMAGE}/35410351/fe3df6334647ce4117dd672984151769e13aa9b7.png[/img] This update is live now! Please follow the inXile forums for known issues and updates on patch releases. [b]Art[/b][list] [*]Fixed an issue where Priestess Clementia's model would occasionally fail to load. [*]Fixed a graphical issue where the fog on Sinister street would behave inconsistently [*]Fixed an issue where the animals in Baedish Lowlands sometimes appeared to float when standing on ledges[/list] [b]Gameplay[/b][list] [*]Fixed an issue where the user is not given the Wildlands Whistle at the Adventurers’ Guild when Group Chatter was disabled [*]Fixed an issue where NPCs would fail to play their voice lines [*]Fixed an issue where the player could not complete “A Hero’s Rest” quest if Necromancer’s Tome was equipped and not present in the quest inventory [*]Fixed an issue where exiting to desktop would fail to create the appropriate auto-save. [*]Fixed an issue where reloading a save from before the intro cutscene would return the player to the main menu [*]Fixed an issue where players could not interact with objects after defeating Mangar [*]Fixed an issue where the Mangar combat would fail to spawn upon reload [*]Fixed an issue where enemies would improperly respawn on the Isle of Stonsea. [*]Using Wildland Whistle for the first time near fast travel stones will now appropriately bring up the fast travel menu. [*]Fixed an issue where party conversations would play out of order [*]Added Struggler’s Lament use to the puzzle blocking the Reliquary in Midden Maw [*]Fixed an issue in the Attain Tunnel where praying to the Shrine of Noyan gave no experience [*]Fixed a minor issue where players could reach a location in Orkan Rookery without solving the required puzzle [*]Fixed an issue where Fiona's song tutorial would not play. [*]Fixed an issue where the loading screen music could play in-game after the player loaded a level [*]Fixed an issue where the "Forceful Wave" enemy ability would occasionally cause characters to become out of sync with their position on the Combat Grid [*]Fixed an issue where party conversations would play out of order [*]Fixed an issue where players who had visited the Dwarven Ruins early, came back later in the game to find the ruins locked [*](Mac and Linux) Fixed an issue where story recap videos were not playing [*](Mac and Linux) Fixed an issue where chests that have been lockpicked would need to be lockpicked again upon reload [*](Mac and Linux) Fixed an issue where the "apply changes” button would not appear after making changes in the options menu. [*](Linux) Fixed an issue where the grappling hook shortcut in Orkan Rookery would fail to save it's state upon reload [/list] [b]Hud/UI[/b][list] [*]Fixed an issue where swapping input methods from Mouse and Keyboard to Gamepad would break item interactions. [*]Fixed a timing issue where Inspecting items during the Inventory Tutorial could result in the player being stuck in the Inventory window [*]Updated Luck Stone tutorial to replace the word “Bind” with “Save” across all languages [*]Hitting "Esc" while using the mastery page will no longer transfer one character's skills to another [*]Fixed an issue where, after solving elven weapon puzzles, the player could be blocked from opening "Item Options" in the Inventory [/list] [b]Stability[/b][list] [*]Fixed an issue where manually deleting saves could create a corruption to the player save files in certain instances [*]Previously corrupted saves may be usable again after this update [*]Improvements to game-wide performance, asset loading, stability, and world collision [*]Fixed a crash that could occur when visiting Sulfur Springs for the first time [*]Fixed some isolated and specific combat crashes [/list]