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This update is live now! Please follow the inXile forums for known issues and updates on patch releases.
[b]Art[/b][list]
[*]Fixed an issue where Priestess Clementia's model would occasionally fail to load.
[*]Fixed a graphical issue where the fog on Sinister street would behave inconsistently
[*]Fixed an issue where the animals in Baedish Lowlands sometimes appeared to float when standing on ledges[/list]
[b]Gameplay[/b][list]
[*]Fixed an issue where the user is not given the Wildlands Whistle at the Adventurers’ Guild when Group Chatter was disabled
[*]Fixed an issue where NPCs would fail to play their voice lines
[*]Fixed an issue where the player could not complete “A Hero’s Rest” quest if Necromancer’s Tome was equipped and not present in the quest inventory
[*]Fixed an issue where exiting to desktop would fail to create the appropriate auto-save.
[*]Fixed an issue where reloading a save from before the intro cutscene would return the player to the main menu
[*]Fixed an issue where players could not interact with objects after defeating Mangar
[*]Fixed an issue where the Mangar combat would fail to spawn upon reload
[*]Fixed an issue where enemies would improperly respawn on the Isle of Stonsea.
[*]Using Wildland Whistle for the first time near fast travel stones will now appropriately bring up the fast travel menu.
[*]Fixed an issue where party conversations would play out of order
[*]Added Struggler’s Lament use to the puzzle blocking the Reliquary in Midden Maw
[*]Fixed an issue in the Attain Tunnel where praying to the Shrine of Noyan gave no experience
[*]Fixed a minor issue where players could reach a location in Orkan Rookery without solving the required puzzle
[*]Fixed an issue where Fiona's song tutorial would not play.
[*]Fixed an issue where the loading screen music could play in-game after the player loaded a level
[*]Fixed an issue where the "Forceful Wave" enemy ability would occasionally cause characters to become out of sync with their position on the Combat Grid
[*]Fixed an issue where party conversations would play out of order
[*]Fixed an issue where players who had visited the Dwarven Ruins early, came back later in the game to find the ruins locked
[*](Mac and Linux) Fixed an issue where story recap videos were not playing
[*](Mac and Linux) Fixed an issue where chests that have been lockpicked would need to be lockpicked again upon reload
[*](Mac and Linux) Fixed an issue where the "apply changes” button would not appear after making changes in the options menu.
[*](Linux) Fixed an issue where the grappling hook shortcut in Orkan Rookery would fail to save it's state upon reload
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[b]Hud/UI[/b][list]
[*]Fixed an issue where swapping input methods from Mouse and Keyboard to Gamepad would break item interactions.
[*]Fixed a timing issue where Inspecting items during the Inventory Tutorial could result in the player being stuck in the Inventory window
[*]Updated Luck Stone tutorial to replace the word “Bind” with “Save” across all languages
[*]Hitting "Esc" while using the mastery page will no longer transfer one character's skills to another
[*]Fixed an issue where, after solving elven weapon puzzles, the player could be blocked from opening "Item Options" in the Inventory
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[b]Stability[/b][list]
[*]Fixed an issue where manually deleting saves could create a corruption to the player save files in certain instances
[*]Previously corrupted saves may be usable again after this update
[*]Improvements to game-wide performance, asset loading, stability, and world collision
[*]Fixed a crash that could occur when visiting Sulfur Springs for the first time
[*]Fixed some isolated and specific combat crashes
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