November 20 Patch - The Bard's Tale IV: Director's Cut Update

We've just released a new update which addresses a number of reported issues, including performance improvements, and bug and balance fixes. Check it out and let us know what you think! [i]The Bard’s Tale IV: Director’s Cut – November 20 Update[/i] [b]Art[/b] [list] [*] Dual wielding enemies should now have their second weapon [*] When Illusory Dalgliesh transforms, he should now have his appropriate weapon [*] Fixed some texture issues that display on models at a particular distance [*] Revealing multiple suspicious citizens with a single move will no longer cause issues with their models [/list] [b]Gameplay[/b] [list] [*] Players can no longer deploy barricades on occupied squares [*] Players will now receive Songs of Exploration, regardless of whether or not Party chatter is on or off [*] Fixed several issues related to combat positioning and respawning [*] Fixed an issue with a ladder in Mangar's Tower [*] Fixed movement nodes in the chambers beneath Skyhenge [*] Fixes to the puzzle at the top of the Sentry Tower [*] Door to Dwarven ruins will no longer be locked [*] The Redcap will now damage Dwarven party members with its "Headbutt" ability [*] Luck Stones will no longer respawn when transitioning levels [*] Fixed an issue where Gaufroi would not give loot when killed in a specific manner [*] Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world [*] Fixed audio distortion in several places around the world [*] Healing potions are no longer consumed twice when in battle [*] Skill cooldown should always trigger in waved combats now [/list] [b]HUD/UI[/b] [list] [*] Fixed issues relating to corrupted save files, and fixes to the save/load game menus [*] Added the "History of Caith" cinematic into the "special Features" menu. [*] Cursor will no longer disappear when pressing ESC during the skill tree tutorial [*] Cursor should no longer disappear when talking to NPCs [*] Adjustments to HUD elements for better readability [*] Fixed an issue where a black screen will be displayed at a particular point in the game after loading a generated autosave [*] Moving an equipped trinket item in your inventory will no longer unequip it [*] Using the escape key will no longer fully back out of the Options menu [*] Fixed a rare issue where a spell couldn't be cast if spell points were gained through the "Blood Pact” passive [/list] [b]Stability[/b] [list] [*] Improvements to game-wide performance, asset loading, stability, and world collision [*] Equipping archmage robes on a Trow will no longer crash the game [*] Fixed some isolated and specific combat crashes [*] Users are no longer able to launch multiple instances of the game simultaneously [*] Fixed an issue with the final level when settings are on Low [*] Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world [/list]