We've just released a new update which addresses a number of reported issues, including performance improvements, and bug and balance fixes. Check it out and let us know what you think!
[i]The Bard’s Tale IV: Director’s Cut – November 20 Update[/i]
[b]Art[/b]
[list]
[*] Dual wielding enemies should now have their second weapon
[*] When Illusory Dalgliesh transforms, he should now have his appropriate weapon
[*] Fixed some texture issues that display on models at a particular distance
[*] Revealing multiple suspicious citizens with a single move will no longer cause issues with their models
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[b]Gameplay[/b]
[list]
[*] Players can no longer deploy barricades on occupied squares
[*] Players will now receive Songs of Exploration, regardless of whether or not Party chatter is on or off
[*] Fixed several issues related to combat positioning and respawning
[*] Fixed an issue with a ladder in Mangar's Tower
[*] Fixed movement nodes in the chambers beneath Skyhenge
[*] Fixes to the puzzle at the top of the Sentry Tower
[*] Door to Dwarven ruins will no longer be locked
[*] The Redcap will now damage Dwarven party members with its "Headbutt" ability
[*] Luck Stones will no longer respawn when transitioning levels
[*] Fixed an issue where Gaufroi would not give loot when killed in a specific manner
[*] Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world
[*] Fixed audio distortion in several places around the world
[*] Healing potions are no longer consumed twice when in battle
[*] Skill cooldown should always trigger in waved combats now
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[b]HUD/UI[/b]
[list]
[*] Fixed issues relating to corrupted save files, and fixes to the save/load game menus
[*] Added the "History of Caith" cinematic into the "special Features" menu.
[*] Cursor will no longer disappear when pressing ESC during the skill tree tutorial
[*] Cursor should no longer disappear when talking to NPCs
[*] Adjustments to HUD elements for better readability
[*] Fixed an issue where a black screen will be displayed at a particular point in the game after loading a generated autosave
[*] Moving an equipped trinket item in your inventory will no longer unequip it
[*] Using the escape key will no longer fully back out of the Options menu
[*] Fixed a rare issue where a spell couldn't be cast if spell points were gained through the "Blood Pact” passive
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[b]Stability[/b]
[list]
[*] Improvements to game-wide performance, asset loading, stability, and world collision
[*] Equipping archmage robes on a Trow will no longer crash the game
[*] Fixed some isolated and specific combat crashes
[*] Users are no longer able to launch multiple instances of the game simultaneously
[*] Fixed an issue with the final level when settings are on Low
[*] Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world
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