Now Out: v1.3 Ruins of War Update

Sins of a Solar Empire II

Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.

[h2]Free new content update features wreckage for destroyed superstructures and ships as well as new tutorials, bug fixes, and other optimizations[/h2] [url=https://steamcommunity.com/app/1575940/discussions/1/6786456167984948740/]View Full Changelog[/url] To the victor, go the spoils. The battle for galactic supremacy will leave its mark as Stardock releases Sins of a Solar Empire II: Ruins of War. This free content update features new debris effects in the aftermath of major battles during gameplay. Large structures and ships like Titans, Capital Ships, and Starbases leave appropriately massive wreckage in their wake, serving as a reminder of the epic battles won and lost during your game. [img]{STEAM_CLAN_IMAGE}/44983448/95247c3da3818ff02f60fd04b8dd7150123122c2.jpg[/img] That’s not all, however. This new update will also feature new star types and gravity wells, two new tutorials, new faction icons, updated early-game pacing, and much more, as detailed below. Many of these new improvements, such as the enhanced save game management features, come as a direct result of feedback from Sins II players. Fans can anticipate this and more free content updates through the rest of 2024, with a new paid expansion coming Q1 2025! [b][h3]Ruins of War Update Features:[/h3][/b][list] [*] New custom debris for Capital Ships, Titans, and Starbases for TEC, Advent, and Vasari factions. [*] New non-colonizable gravity wells that introduce gameplay effects when traversed such as reduced maneuverability, antimatter generation, and more. [*] New star types such as white dwarfs, blue giants, and even black holes. [*] New tutorials explaining unique gameplay systems for factions including Trading, Advent Unity, and Vasari Phase Resonance. [*] First hour game pacing improvements to make the early game flow faster. [*] Updated textures for ships and gas giant planets. [*] Quality of life improvements: Balance changes, bug fixes, AI adjustments. [/list] [img]{STEAM_CLAN_IMAGE}/44983448/1912fce8ca8700987b5229ac714f448fbe1265c0.jpg[/img] [img]{STEAM_CLAN_IMAGE}/44983448/583b60bb502c84dea601bb75c1b5243e7aa9a4b0.jpg[/img] [img]{STEAM_CLAN_IMAGE}/44983448/a6ac4047211a22362020a675ae4cdc60d8067799.jpg[/img] [img]{STEAM_CLAN_IMAGE}/44983448/331ef8ad56dce1cd95b0d799c0591459ceb23054.jpg[/img] [h3]Season 1 Roadmap[/h3] [img]{STEAM_CLAN_IMAGE}/44983448/0fe0eb6bb6cc796d0e5df77f668c4165dc655405.png[/img]