November Patch is now live on Steam!

Othercide

As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.

[img]https://i.imgur.com/T9yI5hK.gif[/img] [h2]Greetings, Chosen Ones,[/h2] [b]Our November Patch is now live on Steam, and will come to PlayStation 4 and Xbox One on December 2nd.[/b] As explained earlier in our last [url=https://store.steampowered.com/newshub/app/798490/view/2931242887609783186]Community Update Blog[/url], this patch introduces various changes to the game, including a [b]map and mission spawn system rework, a new mission type, and bug fixes. [/b] Read the complete change list below and [b]be prepared to bring your Daughters back to the battlefield with new content! [/b] As always, feel free to give us any feedback and suggestions, or ask us any questions. We’re more than willing to help! [b]Head over to [url=https://discord.gg/QM9mzMW]our official Discord server[/url][/b], it’s the best places to chat with us! Hope you enjoy the changes! Othercide Team [img]https://i.imgur.com/WTtGCkM.jpg[/img] [h3][b]Full patch notes[/b][/h3] [b]Map repurpose[/b] [list] [*] 2 new portals have been created (one portal = 1 map + 1 mission type): [list] [*] “The Dark Corner” level was previously used only for Survival missions. Now it is also used for Destruction (Hunt) missions. [/list] [list] [*] “The Maze” level was previously used only for Rescue missions. Now it is used also for Destruction (Hunt) missions. [/list] [/list] [list] [*] Mission spawn system has been reworked in order to create 14 new variations, which means you can now play these maps with different enemy placement and mission types from one era or one run to another. This applies to the following maps and mission types: [list] [*] Hunt - The Graveyard [/list] [list] [*] Hunt - The Operating Table [/list] [list] [*] Hunt - The Lost Alley [/list] [list] [*] Hunt - The Amphitheatre [/list] [list] [*] Hunt - The Plague Cemetery [/list] [list] [*] Hunt - The Flooded Subway [/list] [list] [*] Hunt - The Fallen Street [/list] [list] [*] Hunt - The Forbidden Attic [/list] [list] [*] Hunt - The Prison [/list] [list] [*] Ritual - The Sunken Street [/list] [list] [*] Ritual - The Graveyard [/list] [list] [*] Ritual - The CrossRoads [/list] [list] [*] Hunt - The Maze [/list] [list] [*] Hunt - The Dark Corner [/list] [/list] [list] [*] The Following Maps can now appear as early as Era 1 for Rescue missions: [list] [*] The Maze [/list] [list] [*] The Shore of Giants [/list] [list] [*] The Sunken Street [/list] [list] [*] The Quarantine Bridge [/list] [/list] [list] [*] The following map will now spawn from Era 2 rather than Era 3: [list] [*] The Chapel [/list] [/list] [b]New Penance mission type [/b] [list] [*] Players will now be able to play a brand-new mission type: Penance (the 5th mission type in-game) that will spawn regularly as a Synapse. [/list] [list] [*] In a Penance mission, [b]players will not gain any Vitae, but their daughter will gain more XPs[/b], if they survive the mission. [/list] [list] [*] Penance, like Survival, is an everlasting mission type in which enemies come in waves bigger and bigger. However, how Daughters evacuate is very different from Survival missions. [/list] [list] [*] When a Daughter kills an enemy in a Penance mission, she will gain Penance points for the duration of this mission. Once a Daughter reaches a certain amount of Penance points, she will instantly evacuate. The max amount of Penance points to reach depends on the map and the current Era. [/list] [list] [*] Therefore, in order to save most of your Daughters, you will have to think ahead not only on how to kill enemies, but also when - timing is critical in these new missions. [/list] [list] [*] Maps for which this new missions have been designed are: [list] [*] The Chapel [/list] [list] [*] The Silent City [/list] [list] [*] The Dark Corner [/list] [list] [*] The Plague Cemetery [/list] [list] [*] The Quarantine Bridge [/list] [/list] [b]Bug fixes[/b] [list] [*] Fixed an issue that caused random corruption of some players’ save data, making the game unplayable. Based on the limited amount of information we have, we were unable to reproduce this issue internally. If you encountered this problem before, please tell us if this fix helps. [/list] [list] [*] Fixed an issue where the “back” button (only the keyboard shortcut or the gamepad button) was unresponsive in the Sacrifice Chamber after you sacrificed a Daughter. [/list] [list] [*] Fixed an issue where the “back” button (only the keyboard shortcut or the gamepad button) was unresponsive in Inner Void after a player equipped a Memory on a skill or learned a new skill. [*] Fixed an issue where the unit-turn order would be mixed out on the dynamic timeline when an enemy spawned. [/list] [list] [*] The description of the “Whisper” should now display the correct text. [/list] [list] [*] The name of the “Dark Corner” mission in the Mission Briefing screen should now appear properly. [/list]