Community Update - November Patch

Othercide

As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.

[h2]Greetings, Chosen Ones[/h2] It’s been around 4 months since Othercide released on PC. Since then, we’ve released several patches, bringing multiple bug fixes and new content, such as the [b]dream mode[/b]. We hope you all enjoyed your journey in Othercide with these changes. Without your continuous support and feedback, we could not have made Othercide a better game. For that, we’d like to extend a huge thank you to all of you who have ever jumped into the battlefield with your army of Daughters and who provided valuable feedback to us. We’re now working on the November patch for PC, which will introduce a number of new changes. Check out what’s new in the next patch below. [h3][b]Spoiler Alert [/b][/h3] In the upcoming patch, we will introduce [b]an improvement on the current map and spawn system[/b], trying to reduce the feeling of repetition induced by the roguelite loop. For that, we worked on three different aspects: [list] [*] Make some maps compatible with more mission types by making some rescue and survival maps also playable with hunt missions. [/list] [list] [*] Increase the number of spawn tables for a dozen missions to improve the variety of enemy placement when you play the same mission from one era or one run to another. [/list] [list] [*] Unrestrict some rescue mission maps from specific eras: this only applies to those (4 maps only) that were tied to each era. However, since these maps offer a really interesting reward (a resurrection token), we found out they were replayed a lot from one run to another. Without variation, it could seem repetitive. When the patch goes live, you will have 4 possible maps for each era available, with enemies being different depending on the era you are playing. [/list] Additionally, we have done extensive testing to ensure that the synapse spawning algorithm is well balanced, providing you with mostly different hunt missions and other types of missions regularly. [img]https://i.imgur.com/LpN2DmD.jpg[/img] [img]https://i.imgur.com/7H5Gc8V.jpg[/img] [img]https://i.imgur.com/WrtV4ja.jpg[/img] [i]As you can see in the three visuals above, the same rescue mission map can appear in different eras with different enemies. [/i] We’re also bringing a brand-new mission called [b]Penance[/b]. In this new mission, all enemies have a value point assigned to their type that a Daughter gains when killing it. [b]After a Daughter has accrued enough points, she will automatically evacuate, leaving the others to survive on their own.[/b] Knowing how to control how and when enemies die so nobody gets left alone is key to success. Be careful when using reaction and interruption skills in this mission, because you would not want your Daughters to escape unexpectedly. [img]https://i.imgur.com/id4hdlC.jpg[/img] [img]https://i.imgur.com/pCcDUfC.jpg[/img] [i]With the release of the Penance mission, we also introduced a new Interface where you can clearly see the gauge of each Daughter, allowing you to manage your actions.[/i] Along with these two new changes, we’ve also been working on bug fixes, including [b]corrupted save data, unresponsive buttons, and the timeline issue.[/b] We’ll share more info with a complete changelog when the update goes live. We can’t wait to see you experience the changes we’ve made when the patch goes live. As usual, please feel free to contact us if you have any suggestions, feedback or questions. Every member of the team is willing to help! Finally, if you missed the Mother Song we released a while ago, you can listen to it now here: [url=https://soundcloud.com/focushomeinteractive/mother-song/s-0qRfSBxrlsh]https://soundcloud.com/focushomeinteractive/mother-song/s-0qRfSBxrlsh [/url] Thanks for reading! Othercide Team