Hello!
It has been another busy month working on the dark and violent pixel party that is Witchbane, and it's only getting busier the closer we get to the holidays. The Halloween event had us focused on new content, which did give us a nice break from the grind, but did slow down our production of the main game. Once we were wrapped up with the Halloween in-game event (That we hope you were able to enjoy), we got back to work on the main game as well as coming back to the demo here and there to resolve some issues and add a little more functionality/mechanics.
This update covers the following:
[list]
[*] Added a vertically angled secondary weapon movement.
[*] Added a new attack to the fresher zombies (the faster ones). The attack stuns the player, but the stun lock can be broken by using the madness mechanic.
[*] Added volume control in pause menu.
[*] Added button presses to toggle notes on AND off.
[*] Boss Idle animation updated.
[*] Fixed issues with doors freezing player in Idle animation.
[*] Fixed some enemy movement bugs (still working on some others).
[*] Added directional sound to enemy SFX, though some may still be working on the old system (most are updated though).
[*] A whole bunch of sounds were not correctly labeled as SFX, so we fixed many that were not, but I have a sneaking suspicion we missed a couple. If so, they will be tracked down... hopefully.
[/list]
Well that's all for this update. Hope all is well and feel free to share your feedback on anything using the feedback option in the game.
Until next time!
- Zach H.