The Demo has been updated with the following changes:
Insanity is now enabled and disabled by the player using Right Trigger by default. The in-game manual and Control menu have been updated to reflect this change.
Insanity can now drain Madness Meter AND health bar.
Madness Meter is filled by collecting Soul Orbs instead of from damaging enemies. There are still potions and items that fill the meter as well.
Having low health now enables a filter to aid players in noticing the decreased amount of health available.
Some signs and Text has been updated, as well as Checkpoint text.
Checkpoints now refill players health bar when initially activated.
Boss encounters now reset on player death (mid level miniboss has sporadic issues with this still, will probably be fully fixed in next update).