NIMRODS | Steam Deck Compatibility

Greetings, NIMRODS community! We’re super excited to announce that NIMRODS: GunCraft Survivor will be fully compatible with the Steam Deck! [img]{STEAM_CLAN_IMAGE}/44064500/e7c4b5829d5cc46b0c2bb088530df84e7c1e10c9.png[/img] From day one, we’ve integrated the Steam Deck into our development process - using it for playtesting, performance checks, bug hunting, and sharing the game with others. The official Steam Deck Verified review will happen once Valve gets to it in their review queue. While we wait, we want to walk you through what we’ve already implemented for Steam Deck support and what we plan to improve throughout Early Access. [h1]Input[/h1] Since the game is built with Unity, we’ve fully leveraged the latest [url=https://unity.com/features/input-system]Input System[/url] to support a wide range of devices. This includes PlayStation, Nintendo Switch, Xbox, Mouse & Keyboard, generic gamepads and much more. We’ve done a lot of iteration over controller navigation in the menus a well as controller icons (glyphs). We have created our own custom system to show specific icons based on the active controller. [img]{STEAM_CLAN_IMAGE}/44064500/2c8bde8bca80b5635ed29d9979b6082c4bfb6b03.png[/img] [h1]Display[/h1] The game launches with native support for the Steam Deck’s resolution, plus options to switch between other resolutions within the same aspect ratio. All HUD elements scale smoothly to ensure the UI remains readable and clear at any resolution. We’ve also fine-tuned the flow of our UI to make sure it’s easy to navigate and visually intuitive on the Deck. [h1]System Support / Seamlessness[/h1] Unity has done a lot of the heavy lifting here to ensure a seamless launch on the Steam Deck. There are no extra launchers or warnings - just jump straight into the game and start playing! [h1]Honorable Mention - Performance[/h1] Even though performance isn’t a strict requirement for Steam’s verified checklist - [url=https://www.steamdeck.com/en/verified]Steam Deck Verified[/url] - we have gone through great lengths to optimize NIMRODS. From the Demo, we saw a lot of players report issues with performance ([i]we’re talking about you Mr. Explosive Helix Barrel Shotgun[/i]) and took the time to do things right and rewrote a lot of our internal code so that we can support hundreds, if not thousands of projectiles / enemies on screen. There still might some pockets of frame lag, but that’s what early access is for! We will have a constant effort of optimizing the game during updates - so if you see any issues please leave feedback in the forums ❤️ [h1]Upcoming Features[/h1] We’d love to hear from you about what additional features would make NIMRODS even better on Steam Deck. While we couldn’t fit everything into the Early Access launch, we plan to add more over time. Some of the requests we’ve already received include: [list] [*] Steam Input - ability to rebind keys [*] Controller Sensitivity sliders [*] Auto-Aim / Auto-Fire improvements [/list] Stay tuned for more updates to come! 🎉 Join our official Discord server for more news and updates! https://discord.com/invite/mdbCsgnsS7 Thank you so much for your continued support! 💖