[b]NIMRODS: GunCraft Survivor[/b] is out now in Early Access with a [b]10%[/b] discount!
https://store.steampowered.com/app/2086430/NIMRODS_GunCraft_Survivor
[h2]Why Early Access?[/h2]
At Fiveamp, we’re living our dream as indie game devs because of passionate players like you. Our top priority is to ensure that NIMRODS is not only fun but also deeply satisfying and highly replayable. Early Access plays a crucial role in achieving that goal. By releasing NIMRODS in Early Access, we can gather valuable feedback and player data, helping us fine-tune the game to make it the best experience possible.
From the earliest prototype to today, we’ve always been listening—and we’ll keep listening well after the full release. We believe the best games are shaped by their communities. Early Access is our way of making sure NIMRODS stays on track to become the game we all want it to be.
[h2]Approximately how long will this game be in Early Access?[/h2]
Around a year. Declaring our game “done” doesn’t mean the journey ends there though! Like many great games, we envision a rich endgame, not just for players but for us as developers, too. We want to continue to develop NIMRODS long into the future!
[h2]How is the full version planned to differ from the Early Access version?[/h2]
The core loop is fully implemented and engaging, but there's still room for so many interesting systems!
We want to make sure that our priorities are informed by the needs and interests of the players, meaning that we hesitate to make concrete plans until we’ve gathered information on how you all are receiving the game. Even then, there are a few things we are confident we want to put in:
[list]
[*] More guns
[*] More augments
[*] Another augment slot
[*] A bigger map with more areas
[*] More enemies
[*] More minibosses
[*] More genes
[*] More characters
[*] A higher implicit level cap
[/list]
Besides new content, we’re hoping to add several new systems to the game. Ideally, these systems will rise up to meet the needs of the players. Do players love planning routes from point-of-interest to point-of-interest? Maybe we’ll make an expanded map and waypoint system. Do players love collecting guns more than selling them? Maybe we need a better inventory management system for the homeship. But either of those systems would be a waste of time if nobody asks for them. We’ll have plenty of time before release to make the game awesome, and we look forward to seeing where your feedback and data will take us!
[h2]What is the current state of the Early Access version?[/h2]
Honestly, the game is pretty loaded. We've routinely gotten the feedback that even our demo felt like a complete game. The game as it stands now already has more content than many in this genre:
[list]
[*] 14 gun chassis, most of which sport their own unique mechanics.
[*] 174 augments in 29 different lines. That’s 286,720 final combinations, or 80 over billion combinations in total!
[*] 10 unique rank-and-file enemies with 10 variations each.
[*] 7 unique minibosses.
[*] Two unique bosses.
[*] Four different stores spanning eight different kinds of currency, each found from a different source.
[*] A handcrafted map (no procedural or AI generation!) that’s larger than any other in the genre.
[*] Many types of things for you to find as you explore ranging from ancient defense systems to plants that need to be protected to scavenged technological marvels for you to rebuild and claim as your own.
[*] A “drone” system that lets you play alongside one of your old runs, reborn into a mechanical body!
[*] A customization system for the drone that lets you adjust its AI an abilities to better support you in your runs.
[*] Two characters with a choice of abilities.
[*] A genetic upgrade system that lets you power yourself up in permanent ways between runs.
[*] An extensive library of quests to complete and earn rewards for.
[*] Plenty of polish, such as music, sound effects, and visual effects.
[*] Ten hours of content if you rush the main missions.
[*] Over a hundred if you want to fully upgrade yourself. Near-infinite if you want to try out all the possible combinations of guns you’ve got access to…
[*] And MORE! (We’re not kidding. There’s some stuff we don’t want to mention here because it will be more fun if you discover it for yourself in game!)
[/list]
Given all the content we’ve packed into this Early Access, we’re confident there are hours & hours worth of captivating gameplay already.
[h2]Will the game be priced differently during and after Early Access?[/h2]
Very possibly. As we get closer to our full release, we’ll re-evaluate how much content is in the game and what sorts of unique experiences we provide compared to other entries in the genre, and we may determine that a higher price point might be merited. If we make that decision, we'll make sure to let you all know well in advance!
[h2]How are you planning on involving the Community in your development process?[/h2]
We want your feedback very badly! Gamers know the difference between a fun game and a boring one, and we want to make sure we’re always moving in the “fun” direction! We want to take constant “pulse checks” to make sure we’re prioritizing the right features, making the game more fun every update, and refining NIMRODS to it’s best possible state!
[h2]How can I support you?[/h2]
Since the Demo, we've been creating such an amazing community and there are plenty of wonderful people out there wanting to support us, and it means the world to us. Here's a couple of things you could do if you want to support us:
[list]
[*] [b]Purchase the Game[/b] - Obviously. We really appreciate it, because it keeps our lights on and feeds our family! We can't make this game without you!
[*] [b]Leave a Review[/b] - Steam determines what games it should promote based in large part on how many reviews a game gets. If you leave a review for us, it'll help increase our reach in a surprisingly powerful way.
[*] [b]Play the crap out of NIMRODS![/b] - Steam also determines what games it should promote, in small part, based on a game's peak concurrent player count, so even playing our game will help get NIMRODS in front of more eyes!
[*] [b]Leave Feedback[/b] - When the game is released, we'll re-open the bugs and feedback portion of our Discord server! We will monitor the Steam comments and forums as well, but the discord server is the fastest way to catch our eyes.
[*] [b]Tell us what you want to see in NIMRODS[/b] - More Biomes? Augments? Chassis? Or is there some additional polish you want to see in what we've already got, like a new information screen of some kind?
[*] [b]Spread the word[/b] - Tell your friends, or maybe even buy them a copy!
[*] [b]Encourage your favorite Content Creator(s) or Streamer(s) to look into playing NIMRODS[/b] - Streamers and Content Creators have a huge impact on the success of a game, and if you can talk a streamer into playing NIMRODS, that would be awesome for us and our community!
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Thank you for reading and all of your support! ːluvː
[url=https://discord.com/invite/mdbCsgnsS7][img]{STEAM_CLAN_IMAGE}/44064500/c25487fa7b450c3eaf4a721d58a2d506703ac346.png[/img][/url]