Heart Abyss is a brutal action-platformer inspired by Japan during the 17th and 18th centuries. Wake up your inner beast and take vengeance on those who put a collar around your neck. Find your sister and uncover the mystery behind the disappearance of all jinkos.
Hello everyone!
It's been a while since we shared something about the progress of HEART ABYSS development, and meanwhile, the development is in full swing.
[img]https://i.ibb.co/4mZ48M1/2.gif[/img]
[h2][b]News about the demo [/b][/h2]
The demo we've been promising you for a long time is finally ready. Now, we are finalizing the art for it so that the levels will be a real visual feast, then we will send it to tests, and after that, we will share it with you. Expect the demo on Steam, there's not much left.
[h2][b]Engine Change[/b][/h2]
We're moving! HEART ABYSS was originally developed on Godot 3.5, which, despite all its pros, often hindered the development. So we made the hard decision to move the project to Godot 4.
Fortunately, it turned out to be easier than we had thought. Although there are still a lot of bugs to be fixed, we've made great progress in a short time. Although the demo will still come out on Godot 3.5 so we don't have to postpone the demo again.
[h2][b]Some more about the Mines level[/b][/h2]
We are still working on the level design of the Mine's level. Besides that, we are already thinking about the next level.
[h2][b]New enemy! [/b][/h2]
There is one more new enemy in the game — an Exploder!
[img]https://i.ibb.co/rcNQJP8/image.gif[/img]
Mines have no shortage of dynamite and things that can be blown up, so we couldn't help but create an enemy that will utilize these features. The Exploder is a ranged enemy. He throws bombs at Leon that explode with a delay.
Like this post if you're waiting for the demo, join our [url=https://discord.gg/ZhjKSKRFrh]Discord[/url], and add HEART ABYSS to your Wishlist if you haven't already.
Stay tuned!
Love,
HEART ABYSS Team