NewCity September 24th, 2021 Update - v0.0.58.14 Patch Notes

NewCity

The Regional City Builder: Let's Build Something New.

Mayors, We come bearing an update! Version 0.0.58.14 ALPHA is now live on all branches. Details below: [b]1. Overhauled the Tutorial Experience:[/b] [list] [*] All New Tutorials covering basic gameplay, transit, expressways, economy, education, heatmaps, blueprints, and winning the game. [*] Streamlined new player experience. [*] Several bugfixes and improvements to the tutorial system. [/list] [b]2. Reworked the toolbar position and layout:[/b] [list] [*]The toolbar is now positioned along the left edge of the screen, with labels for each tool, making it easier to navigate. [/list] [b]3. Changed road and rail elevation behavior:[/b] [list] [*]Roads and rails are now always built at a height relative to the terrain. [*]This may prevent certain bugs where roads didn't quite snap to one another, and were offset vertically. [/list] [b]4. Changes to Heatmaps:[/b] [list] [*]Pollution spreads further. [*]Increased Community's protective effect on Health [*]Neighboring cities will no longer affect the Density and Health heatmaps. Neighbors create less Crime and Pollution. [/list] [b]5. Misc. changes:[/b] [list] [*]Mixed Use zones can now spawn Residential, Retail, and Office buildings, in addition to Mixed Use buildings. Mixed Use zones cannot spawn Farms or Factories. [*]Added the Summer Spectacular winner names to the list used for random citizen generation. [*]Added many newspaper articles focused on you as the Mayor, funny characters in your city, and economics. [*]Added a Design Organizer to help organize building designs by zone, density and value. The Design Organizer can be accessed from the Building Designer. [*]Search in Controls Options. [*]Markdown can now display charts and animated images. [*]Various improvements to performance and stability. [/list] [b]6. Plugged a number of memory leaks:[/b] [list] [*]Fixed a memory leak when reading blueprints. [*]Fixed a memory leak during building illumination texture cleanup when resetting textures. [*]Fixed a memory leak when rendering multiline text in the UI. [*]Fixed a memory leak when rendering span UI elements. [*]Fixed a memory leak when caching building decoration information. [*]Fixed a memory leak when reading the Designs directory. [*]Fixed a memory leak when drawing the cursor. [*]Fixed a memory leak during tree cleanup when resetting terrain. [*]Fixed a memory leak for family members when resetting people. [*]Fixed a memory leak when reading the RenumTable. [*]Fixed a memory leak when finishing a RouteRequest. [/list] [b]7. Improvements to stability and preventative measures for certain crashes:[/b] [list] [*]Fixed a bug where reading binary data from the input file would result in reading zero-length or invalid length data when copying to cache. [*]Changed how Steam API functionality is shutdown to prevent race conditions and fully clean up state. [*]Fixed a potential crash when attempting to load a preview image for a city or design that doesn't exist. [*]Added some Windows specific error handling in certain situations to prevent CTDs (Crashes to desktop) unless absolutely necessary. [*]Added better error checking to the isEntityActive check. [*]Changed the frontBuffer flag to an atomic boolean to prevent certain bugs related to multithreading. [/list] [b]8. Various other bug fixes:[/b] [list] [*]Fixed a bug where the Route Inspector said citizens value their time at "$0.00 per hour." [*]Fixed a bug in Planner Mode when building expressways that caused a "Bad Angle" error. [*]Fixed the Traffic Infoview, which was not displaying correctly. [/list] We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us. Happy building, Lone Pine Games