The Regional City Builder: Let's Build Something New.
Mayors,
We come bearing an update! Version 0.0.58.14 ALPHA is now live on all branches. Details below:
[b]1. Overhauled the Tutorial Experience:[/b]
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[*] All New Tutorials covering basic gameplay, transit, expressways, economy, education, heatmaps, blueprints, and winning the game.
[*] Streamlined new player experience.
[*] Several bugfixes and improvements to the tutorial system.
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[b]2. Reworked the toolbar position and layout:[/b]
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[*]The toolbar is now positioned along the left edge of the screen, with labels for each tool, making it easier to navigate.
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[b]3. Changed road and rail elevation behavior:[/b]
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[*]Roads and rails are now always built at a height relative to the terrain.
[*]This may prevent certain bugs where roads didn't quite snap to one another, and were offset vertically.
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[b]4. Changes to Heatmaps:[/b]
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[*]Pollution spreads further.
[*]Increased Community's protective effect on Health
[*]Neighboring cities will no longer affect the Density and Health heatmaps. Neighbors create less Crime and Pollution.
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[b]5. Misc. changes:[/b]
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[*]Mixed Use zones can now spawn Residential, Retail, and Office buildings, in addition to Mixed Use buildings. Mixed Use zones cannot spawn Farms or Factories.
[*]Added the Summer Spectacular winner names to the list used for random citizen generation.
[*]Added many newspaper articles focused on you as the Mayor, funny characters in your city, and economics.
[*]Added a Design Organizer to help organize building designs by zone, density and value. The Design Organizer can be accessed from the Building Designer.
[*]Search in Controls Options.
[*]Markdown can now display charts and animated images.
[*]Various improvements to performance and stability.
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[b]6. Plugged a number of memory leaks:[/b]
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[*]Fixed a memory leak when reading blueprints.
[*]Fixed a memory leak during building illumination texture cleanup when resetting textures.
[*]Fixed a memory leak when rendering multiline text in the UI.
[*]Fixed a memory leak when rendering span UI elements.
[*]Fixed a memory leak when caching building decoration information.
[*]Fixed a memory leak when reading the Designs directory.
[*]Fixed a memory leak when drawing the cursor.
[*]Fixed a memory leak during tree cleanup when resetting terrain.
[*]Fixed a memory leak for family members when resetting people.
[*]Fixed a memory leak when reading the RenumTable.
[*]Fixed a memory leak when finishing a RouteRequest.
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[b]7. Improvements to stability and preventative measures for certain crashes:[/b]
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[*]Fixed a bug where reading binary data from the input file would result in reading zero-length or invalid length data when copying to cache.
[*]Changed how Steam API functionality is shutdown to prevent race conditions and fully clean up state.
[*]Fixed a potential crash when attempting to load a preview image for a city or design that doesn't exist.
[*]Added some Windows specific error handling in certain situations to prevent CTDs (Crashes to desktop) unless absolutely necessary.
[*]Added better error checking to the isEntityActive check.
[*]Changed the frontBuffer flag to an atomic boolean to prevent certain bugs related to multithreading.
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[b]8. Various other bug fixes:[/b]
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[*]Fixed a bug where the Route Inspector said citizens value their time at "$0.00 per hour."
[*]Fixed a bug in Planner Mode when building expressways that caused a "Bad Angle" error.
[*]Fixed the Traffic Infoview, which was not displaying correctly.
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We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us.
Happy building,
Lone Pine Games