NewCity April 8, 2021 Update - v0.0.58.8 Patch Notes

NewCity

The Regional City Builder: Let's Build Something New.

Happy Spring Break, Mayors! Our test mode has become the Scenario Editor. Terraform to your hearts content and create your ultimate cityscape! These are the patch notes: [h2]Version 0.0.58.8 ALPHA[/h2] [list] [h3]Development News[/h3] [*]Tourist Update and new trailer is coming more soon than previously! [*]Want to make your own maps? Test Mode is now the Scenario Editor, and terrain editing (Bulldozer->Earthworks) therein are free! We're looking forward to seeing what you build. [h3]Features[/h3] [*]Added a terrain seam hider to prevent certain situations where terrain seams were visible. [*]Changed Test Mode to Scenario Editor, and made Earthworks free in the Scenario Editor to facilitate creating your own unique terrains. The process of converting Test Mode to the Scenario Editor is a work-in-progress, and subject to changes and bugs as we go. The Amenity tool is currently disabled in the Scenario Editor. [h3]Changes[/h3] [*]Added/updated many designs including the new Gas Station, fixing shrubs in certain designs, wanderer spawn rates, and more. [*]Added a queued satmap refresh shortly after loading a save, as well as satmap refreshes on using the Bulldozer tool. [*]Changed the Transportation Tool to default to Link Mode. [*]Nerfed tourism (CTouristsPerPoint to 200 down from 500). [*]Reduced penalty for pedestrian walking time to get to transit. (CWalkingSpeed to 5 up from 2.5). [*]Made lots reposition and reparent themselves more intelligently. [*]Buffed density cap from health (CDensityCapHealth to 0.5 up from 0.25). [*]Brightened the satmap. [*]Moved daylight options to the Visual tab in the Options menu. [*]Changed in-game FPS counter to display red under 20FPS. [h3]Fixes[/h3] [*]Fixed a situation where transit stops would not properly reposition themselves. [*]Fixed seasonal palette changing when rain and snow were disabled. [*]Fixed appearance of leafless trees in the winter. [*]Fixed vehicle illumination textures. [*]Fixed transparent UI pixels in the palette. [*]Fixed certain situations where lots would be created too close to the road. [*]Fixed a situation where the framebuffer capture system would get stuck. [*]Fixed some bugs in wanderer movement and vehicle interpolation. [*]Fixed certain repeating designs. [*]Fixed SetThreadDescription exception when running the game with Windows 7. [*]Fixed pillars culling at the edge of the screen. [*]Fixed road shine on suspension bridges. [*]Ensured that the Zone tool only zones along roads. [*]Orphaned buildings now clean themselves up if too far from a road. [*]Removed transit stop debug logging left from development. [h3]Known issues[/h3] [*]Occasionally saves or autosaves can take an extraordinary amount of time to complete. Under active investigation [/list] Check out this update via the Betas tab. Right-click NewCity in your Steam Library and select Properties. Click the dropdown under the Betas tab and choose the "test - Testing branch". You can opt-out by choosing "NONE - Opt-out of all beta programs" instead. Going from one to the other will trigger an update as Steam fetches you the desired branch. We really appreciate all the feedback and bug reports here on Steam and Discord! Please keep posting your thoughts and touching base with us. Enjoy Your Vacation, Lone Pine Games