[h1]LETS MAKE ZORTI REAL![/h1]
[b]Plushie Donate Link:[/b] https://www.makeship.com/petitions/zorti
[url=https://www.makeship.com/petitions/zorti][img]{STEAM_CLAN_IMAGE}/45128742/3ac011422b6c0987106315b6d653420cfe80d6f8.png[/img][/url]
[h1]UPDATE 0.2.7[/h1]
[img]{STEAM_CLAN_IMAGE}/45128742/95ec143ec8009d3645d470ee60f61e7f710734d9.gif[/img]
[h2]The Christmas Holiday:[/h2]
[list]
[*] You will find the lobby full of christmas decorations! Also don't forget to press alt + 3 on the snow!
[*] Many things in levels are adjusted so they suit the christmas theme.
[*] Added christmas gifts to all episodes. Random things will happen when you open them!
[/list]
[img]{STEAM_CLAN_IMAGE}/45128742/1852f9f232e9abee2969afd33b70d3c9ed2f4b3b.gif[/img]
[h2]Added The Chaos Slider.[/h2]
[list]
[*] This is a lever that sets the chaos value for your next playthrough.
[*] It tweaks spawn times, monster values and many other things!
[*] Since this breaks the game in many ways, you can't play a level with chaos value before finishing it once.
[/list]
[img]{STEAM_CLAN_IMAGE}/45128742/1a1c42c05c4e9acf9bfc158dadeffd9d0ac1901b.gif[/img]
[h2]Added the Boomerang.[/h2]
[list]
[*] This is an item that comes back to you. Any items it touched will also be picked up.
[*] Be careful with it though, since it is dangerous.
[*] See how it interacts with other things in the game!
[/list]
[img]{STEAM_CLAN_IMAGE}/45128742/51cae7305329a217b16b7a9b40675940b1101b40.gif[/img]
[list]
[*] Added the two robots that Telerick is talking about.
[*] Now you can't bring down the net before the mudur event.
[*] Now host can force players back to level selection lobby.
[*] Fixed mines sometimes not triggering.
[*] Fixed getting stuck on collision in a cinematic in second level.
[*] Fixed sanity post process not correctly working on first level.
[*] Now zoomies will be affected by Mudur and mines.
[*] Adjusted Mudur's disabled texture so it is more clear when it happens.
[*] Adjusted LODs for many models so they don't popup very clearly.
[*] Now mine explosions can be chained.
[*] Fixed light probes not updating when active scene is changed. (Black items and ultra bright main menu)
[/list]