[h3]Happy New Year!, adventurers!🎉
We’re releasing what will be [b]the final update for now[/b]. Over the past months, we’ve worked tirelessly since the game’s release—deploying patches and rolling out hotfixes as soon as you, the players, reported issues. Every negative review rooted in [b]technical[/b] or [b]design flaws[/b] has been [b]addressed and resolved[/b]. The game is now [b]very stable[/b], your feedback has been [b]heard and implemented[/b], and what’s left on our list is more about [b] fine-tuning[/b] than fixing disruptive problems.
But, for now, we won’t be able to release [b]more updates for the game[/b]. The team is focusing on [b]other projects[/b] that need our care and attention to help us grow and stay afloat in this wild world of game development. While we love that the game is free (and we know you do too), we’ve got to [b]keep the lights on[/b]! We hope you understand this decision.❤️ That said, new updates aren’t completely off the table. If the moment comes when the studio has the opportunity and stability to add new content to eWorlds, we’ll be sure to do so.
Moving on to the game update, this one is to [b]pre-mitigate[/b] bad experiences while unlocking achievements, and to give some interactables the in-game behaviour that was expected from them.
The most important change is the fact that we removed the [b]2 player minimum[/b] in battle modes. Now you can[b] play solo[/b] and get Medals on Gamergy is Lava and Alienware Arena, or practice the Stages in Coliseum. This way, farming coins should be easier and you can discover a new aspect of the game, while not depending on a high Concurrent Players Count. We [b]strongly recommend[/b] playing these modes with a friend, though.
So let’s roll the full list:
[list]
[*] Reduced the minimum players for battle modes from 2 to 1.
[*] Gave Evil Tulips (purple shooting plants) a death trigger so you cannot just run through them.
[*] Adjusted Space HUB props so some World Portals are more easily visible.
[*] Adjusted a platforming section in Cave Trial to make the “Serpent Route” easier after obtaining the Loop.
[*] Visual Update to the Crane Model.
[*] Improved Remote Players real time synchronization.
[*] Adjusted some colliders in El Salvador’s rooftops.
[*] Interface SFX corrections.
[*] Increased the area where the Bomb SFX could be heard.
[*] Fixed some incorrect Sounds that could be heard while stepping on certain materials.
[*] Increased Scroll speed in the Store.
[*] Improved Coin materials and reflections on various maps.
[*] Adjusted lighting on Western Run.
[/list]
And… That’s all, folks! Before we go, we want to take a moment to say a [b]huge thank you[/b] to every single one of you. Your [b]support, feedback, and passion[/b] have meant the world to us. This game has been a journey we’ve shared together, and it wouldn’t be what it is today without this [b]incredible community[/b]. While this marks [b]the end of updates[/b], we’re so proud of what we’ve built and how you’ve embraced it. Please keep sharing your [b]adventures, memories, and love[/b] for the game—we’ll always treasure it. 💖
Thank you for being part of this world. See you around on our [url=https://discord.gg/aGYfh7KT7m][b]Official eWorlds Discord[/b][/url] and [url=https://steamcommunity.com/app/2513440/discussions/][b]Steam Discussions[/b][/url]. You’re the best!
The [b]GGTech Studios[/b] Team. ❤️[/h3]
https://store.steampowered.com/app/2513440/eWorlds/
https://store.steampowered.com/bundle/47582/eWorlds_Supporter_Pack__Original_Soundtrack/