Build a soviet republic from an impoverished country into a rich industrial superpower in a city builder with intricate production chains and a fully simulated global economy. Manage the lives of your citizens from education to work and party loyalty to criminal activity.
[h1]0.9.0.14[/h1]
[list]
[*] CO will now not assign new task in case vehicle is out of fuel
[*] Fixed electricity consumption inaccuracy at cableways
[*] Fixed issue that after start of new game on campaign maps, there could be available vehicles from future
[*] Fixed issue with FPS problems when combines or tractors loose route back to farm
[*] Fixed issue about crash during loading the game
[*] Added code to avoid draving big thin circles from roads
[*] Fixed selection of railtrack constructions
[*] Fixed issue when on custom house is vehicle ordered to load specific containers and containers has been not loaded
[*] Adjusted vehicle loading/unloading stations in the big scrapping facility
[*] Fixed some errors in campaign 2 map
[*] Fixed issue with construction office assigning task to bring crane and then cancel it
[*] Fixed issue with helicopter replacement problem
[*] Fixed issue that copying schedule was not possible for vehicles which can carry only vehicles
[*] Fixed issue that demolition offices sometime not bring workers to demolitions
[*] Fixed issue with create city tool
[/list]
[h1]0.9.0.15[/h1]
[list]
[*] Fixed an issue where upgrading a bridge would mistakenly generate a normal track or road instead of a bridge.
[*] Resolved an issue preventing fast excavators from the demolition office from being dispatched to their owner when the demolition office was set to deliver mechanisms exclusively on flatbed trucks.
[*] Addressed a problem causing construction offices to remove assignments of construction if vehicles loaded with materials were present in the office.
[*] Corrected the behavior allowing pedestrians to use fences connected to fence gates as walkways.
[*] Fixed the issue with helicopters from Construction Offices not delivering workers properly.
[*] Resolved the problem with auto-replacement malfunctioning while a replacement train is being processed in offices.
[*] Fixed an issue where unloading locomotives to a railroad distribution office would incorrectly list the locomotive in both the wagons and locomotives categories.
[*] Addressed the problem of helicopters not being repairable (getting stuck at the heliport).
[*] Corrected the change in internal water storage for buildings like the food factory, distillery, or concrete plant.
[*] Fixed an issue that prevented police cars, forklifts, and prison buses from being sent to storage for vehicles and containers.
[*] Heating has been disabled in outdoor swimming pools.
[*] Resolved an issue where construction office helicopters could get stuck while constructing or reconstructing buildings that contain heliports.
[*] Fixed an issue where used vehicles not yet available appeared in the game.
[/list]