NEW Update v0.0.03

Yosemite Forest Ranger

In Yosemite Forest Ranger you will fill the shoes of Theodore Thompson. You will find out why he left the big city life to be a Forest Ranger through Story Rich Gameplay and Voice Acting. With a Survival aspect as well. A very Rich Open World with loads of Forageables and Wildlife to Explore.

[img]{STEAM_CLAN_IMAGE}/42053219/66236e0e67aac17bd1f3b983bd8a2311c6118b59.jpg[/img] The Public Playtest Event, was somewhat successful, it was in a way cause we found some bugs. But the amount of participants was very little sadly. However I crunched down on the bugs and therefore here is the new update! [h3]As usual if you have any issues or find any additional bugs, please let us know on Discord or the Steam Discussions! <3 Thanks for your patience and support! Enjoy![/h3] [h1]Update v0.0.03:[/h1] [h1]New Features:[/h1] [list] [*] New Intro Trailer/Teaser Trailer [*] Voice Lines for numerous things. [*] Letters on some cabins (with spoken text/read out loud) [*] Keys and locks, Some Cabins are locked. Can you find the Keys? [*] New Keychain "subinventory" to keep all keys together. [*] Electricity, some POIs require electricity to turn on lights or use certain logic/items. [*] Some Generators are broken and require a specific tool to fix. [*] Several new POIs (Not all are marked on map, so explore!) [*] Lantern buildables for buildsystem. [*] Building now requires a hammer to be equipped [*] Most buildables need to be placed in a Landplot (Findable or buyable at certain POIs) [*] Smaller animals (Rabbits) [*] Added bridges to some trails [/list] [h1]Changes:[/h1] [list] [*] Ranger SUV will deal damage when hitting animals (Certain speeds will instantly kill) [*] Lookout Towers now require Power to have lights [*] Retextured Most Trails so they look more natural now. [*] Retextured Riverbeds so they look more natural. [*] Thicker forests, more trees. [*] Big Logs on road to indicate Playable Area Boundary [/list] [h1]Fixes:[/h1] [list] [*] Ranger SUV has better Controls [*] Farmables now grow through stages (Farm overhaul coming soon) [/list] [h1]Nerdy Dev Stuff:[/h1] [list] [*] Put almost all POIs in SubLevels instead of merged Meshes better for rendering shadows. [*] Set manual Scalability settings for better balance. [/list]