In Yosemite Forest Ranger you will fill the shoes of Theodore Thompson. You will find out why he left the big city life to be a Forest Ranger through Story Rich Gameplay and Voice Acting. With a Survival aspect as well. A very Rich Open World with loads of Forageables and Wildlife to Explore.
[img]{STEAM_CLAN_IMAGE}/42053219/66236e0e67aac17bd1f3b983bd8a2311c6118b59.jpg[/img]
The Public Playtest Event, was somewhat successful, it was in a way cause we found some bugs. But the amount of participants was very little sadly. However I crunched down on the bugs and therefore here is the new update!
[h3]As usual if you have any issues or find any additional bugs, please let us know on Discord or the Steam Discussions! <3
Thanks for your patience and support!
Enjoy![/h3]
[h1]Update v0.0.03:[/h1]
[h1]New Features:[/h1]
[list]
[*] New Intro Trailer/Teaser Trailer
[*] Voice Lines for numerous things.
[*] Letters on some cabins (with spoken text/read out loud)
[*] Keys and locks, Some Cabins are locked. Can you find the Keys?
[*] New Keychain "subinventory" to keep all keys together.
[*] Electricity, some POIs require electricity to turn on lights or use certain logic/items.
[*] Some Generators are broken and require a specific tool to fix.
[*] Several new POIs (Not all are marked on map, so explore!)
[*] Lantern buildables for buildsystem.
[*] Building now requires a hammer to be equipped
[*] Most buildables need to be placed in a Landplot (Findable or buyable at certain POIs)
[*] Smaller animals (Rabbits)
[*] Added bridges to some trails
[/list]
[h1]Changes:[/h1]
[list]
[*] Ranger SUV will deal damage when hitting animals (Certain speeds will instantly kill)
[*] Lookout Towers now require Power to have lights
[*] Retextured Most Trails so they look more natural now.
[*] Retextured Riverbeds so they look more natural.
[*] Thicker forests, more trees.
[*] Big Logs on road to indicate Playable Area Boundary
[/list]
[h1]Fixes:[/h1]
[list]
[*] Ranger SUV has better Controls
[*] Farmables now grow through stages (Farm overhaul coming soon)
[/list]
[h1]Nerdy Dev Stuff:[/h1]
[list]
[*] Put almost all POIs in SubLevels instead of merged Meshes better for rendering shadows.
[*] Set manual Scalability settings for better balance.
[/list]