Experimental Update v0.0.03-Experimental

Yosemite Forest Ranger

In Yosemite Forest Ranger you will fill the shoes of Theodore Thompson. You will find out why he left the big city life to be a Forest Ranger through Story Rich Gameplay and Voice Acting. With a Survival aspect as well. A very Rich Open World with loads of Forageables and Wildlife to Explore.

[img]{STEAM_CLAN_IMAGE}/42053219/45b523af65b6a588ac3b5ba7e2e7a139ec3e1f8b.jpg[/img] [h1]New Features:[/h1] [list] [*] New Intro Trailer/Teaser Trailer [*] Voice Lines for numerous things. [*] Letters on some cabins (with spoken text/read out loud) [*] Keys and locks, Some Cabins are locked. Can you find the Keys? [*] New Keychain "subinventory" to keep all keys together. [*] Electricity, some POIs require electricity to turn on lights or use certain logic/items. [*] Some Generators are broken and require a specific tool to fix. [*] Several new POIs (Not all are marked on map, so explore!) [*] Lantern buildables for buildsystem. [*] Building now requires a hammer to be equipped [*] Most buildables need to be placed in a Landplot (Findable or buyable at certain POIs) [*] Smaller animals (Rabbits) [*] Added bridges to some trails [/list] [h1]Changes:[/h1] [list] [*] Ranger SUV will deal damage when hitting animals (Certain speeds will instantly kill) [*] Lookout Towers now require Power to have lights [*] Retextured Most Trails so they look more natural now. [*] Retextured Riverbeds so they look more natural. [*] Thicker forests, more trees. [*] Big Logs on road to indicate Playable Area Boundary [/list] [h1]Fixes:[/h1] [list] [*] Ranger SUV has better Controls [*] Farmables now grow through stages (Farm overhaul coming soon) [/list] [h1]Nerdy Dev Stuff:[/h1] [list] [*] Put almost all POIs in SubLevels instead of merged Meshes better for rendering shadows. [*] Set manual Scalability settings for better balance. [/list]