New update! - Cloud Saves, Leaderboards and some extra stuff

Trials of Azra

Play as Sam, a kid that controls the dead! Defeat your enemies with magic and control their bodies to solve challenging puzzles!

We keep working hard on the development of Trials of Azra. We are getting closer and closer to fixing and implementing all what we believe necessary for the launch. Today we updated the game with some cool features such as Steam Cloud support to let you backup your save files, and a brand new leaderboard for game completion records, so prepare some coffee and try to be the Number One! As follows, the patch notes: [quote] Additions: [list] [*]A Leaderboard for game completion records has been created. The game will upload your played time the first time you beat the final boss on each save file. [*]Cloud Saves added! Now your save files will be backed up on the Steam Cloud for you to continue your game on different computers. [*]Now you can find a new option on the Pause menu that lets you return to the Entrance of the castle, from any area, in the post-game. Keep in mind that you will lose all the gems gathered in that area. [/list] Fixes: [list] [*]Fixed a bug that prevented the death counter from resetting on the post-game. [*]Fixed an issue that made the confimation windows on the Pause Menu to be wrongly positioned while playing co-op mode. [*]Fixed a bug between the possessed enemy and the doors. [*]Fixed a bug that kept the possession indicator from dissapearing on a previously possessed enemy. [*]Fixed a bug that made the Bomb enemy fall from the floor under specific circumstances. [*]Fixed an issue that made the Slimes stick to platforms from underneath while being possessed. [/list] Tweaks: [list] [*]Now the name of the character speaking on the dialog box has a container to make it contrast better against the environment. [*]The transition of the Settings Window has been adjusted to make it smoother. [*]The graphic of the wall hiding a consumable chicken has been changed. [*]The interaction icons of some enemies have been adjusted. [*]The Soul Beam spell behaviour has been improved to detect collisions better. [*]Now, when choosing the language for the game, there is no need to confirm the selection in order to apply the changes. [*]The Ninja Frog enemy now has a brief prepare animation before starting its attack pattern. [/list] [/quote] Hope you keep enjoying Trials of Azra and the date to date improvements. If you are waiting for an specific feature and you are not sure if it will be added into the game, please feel free to ask us on the Discussions forum. For now, I can tell you that our next objective is setting up Trading Cards and implement a very much requested Key Binding setting for the keyboard controls. More about this on the next update!