Play as Sam, a kid that controls the dead! Defeat your enemies with magic and control their bodies to solve challenging puzzles!
It's been an intense week now that Trials of Azra is out in the open and most of the time we were making efforts to reach a wider audience. But we made some time to add 30 achievements, along with some minor tweaks and bug fixes.
For those who already started playing Trials of Azra, just start the game and you'll obtain the achievements (as long as you've met the requirements). And for the new players, we expect achievements to be a good incentive! Many of them are hidden, can you find them all?
As for the bugs and tweaks, here's the patch notes:
[quote]Additions:
[list]
[*]30 new achievements added.
[/list]
Fixes:
[list]
[*]Fixed an issue that made the frisbee in the Intro to get stuck into the house.
[*]Fixed a bug that made Sam collide with the Bomb enemy under specific circumstances.
[*]Fixed a bug where some doors could be interacted with from afar.
[*]A platform of the final boss has been modified to prevent an issue.
[*]Some crystals on room 2-11 were changing their base sprite when destroyed.
[*]Fixed an issue on room 4-3 where a gargoyle could leave the room through a ceiling hole.
[*]Some structures on room 4-9 have been slightly adjusted to prevent the Teleporter from reaching undesirable places.
[*]Adjusted the flight of the gargoyle on room 4-12 to prevent it from getting stuck.
[*]Fixed a bug where the player or possessed enemy could be knocked back when a Demon Hand was grabbing them, provoking the character to fly off-screen and not die.
[*]Fixed the behaviour of the Jumpers, they were behaving chaotically after some time.
[*]Fixed a bug that made the Bomb's explosion do damage on its spawn spot.
[*]Fixed a bug that triggered when a Bomb exploded while possessing it.
[/list]
Tweaks:
[list]
[*]The Homing Missile spell behaviour has been improved to chase its objective better.
[*]Added a new tutorial text on room 1-3 stating that the number of deaths counts towards a reward.
[*]Some minor dialog corrections.
[*]Corrected a typo on a credit screen name.
[*]Added a door in the room 1-16 to prevent Sam from jumping off the platform once it's active.
[*]Added a 'holy light' in the room 1-16 to make it impossible to activate the platform lever with the Jumper.
[*]The stun duration of the Pyromancer Boss has been reduced.
[*]Now the played time will be counted even after resetting the room or dying.
[*]The dash animation of the Spear Kobold has been changed.
[*]Build version has been removed from the title screen and can now be found inside a text file on the root directory of the game.
[*]As a Demo for the game was added, we also made sure that the save files cannot be imported from full version to demo version, and vice versa.
[/list][/quote]
As always, thank you for playing, and keep it going!