Hello everyone! A bit delayed but it's finally here - a new update for DevLife featuring Interactive Events simulation for employees!
[img]{STEAM_CLAN_IMAGE}/38355094/cbe689893b711ef874e4d57a2ac7ba901f1b41be.png[/img]
From now on, characters in your game will live their own stories and adventures that will influence who they are. Or in more technical terms, most of the existing and also future Interactive Events will be simulated for your employees and allow them to change traits during the course of the game.
[b]Due to various changes in the Interactive Events structure there might be some unhandled compatibility issues with saves made on previous versions of the game. In case they occur feel free to contact us at our [url=https://discord.gg/Skw8Zpj]Discord[/url] server to get help with fixing your save in case you want to continue playing on it.[/b]
To emphasize this change we've added new Interactive Events that will trigger randomly and change yours or your employee's traits. On top of that, we've also prepared audio cues for Interactive Events that will help you distinguish more easily between them and provide you with a basic idea of what the event is about.
[img]{STEAM_CLAN_IMAGE}/38355094/1e52a2b385437043d135deee0e2699e2eea8218e.jpg[/img]
Lastly, we introduced new tooltips, commission filters in the Commission Manager, and new notifications amongst other things. We also fixed some bugs and as always, you can read the full changelog below.
If you find any new bugs or have suggestions about the game, you can leave them at the previously mentioned [url=https://discord.gg/Skw8Zpj]Discord[/url] server. We also made the decision to suspend usage of our bug reports website so from now on, please contact us here or on [url=https://discord.gg/Skw8Zpj]Discord[/url] ;)
Until the next time!
Roman Studio
[h2]Changelog:[/h2]
[h3]New Features:[/h3]
[list]
[*] Added Interactive Events simulation for employees
[*] Added audio cues for Interactive Events
[*] Added new Interactive Events for random traits changes
[*] Added tooltips for furniture
[*] Added sorting and filters for commissions in the Commissions Manager
[*] Added new notifications about employee trait changes
[*] Added notifications about new employee mood modifiers
[/list]
[img]{STEAM_CLAN_IMAGE}/38355094/5ade05def1da74f53e0c0648beff76bbc25249d7.png[/img]
[h3]Game Balance:[/h3]
[list]
[*] Added gaining Adventurous trait after going on a tourist space flight
[*] Fixed chances for employee death in Venomous Spider/Scorpion Interactive Events depending on the employee's age
[*] Fixed the wrong amount of earned money and max energy taken by some Additional Job traits
[*] Fixed too high condolences money after an employee dies due to COVID-19
[/list]
[h3]Corrections / Improvements:[/h3]
[list]
[*] Link tooltips will now be spawned at the mouse position
[*] Improved constraining tooltips position inside of the screen
[*] Improved focusing on commissions in lists when showing their details
[*] Unified employee salary renegotiation buttons icons in the Employees Manager
[*] Added COVID variants of Pet Death Interactive Events for employees
[*] Added missing tooltip in messages window Welcome Screen
[*] Added more detailed description for Additional Job traits
[*] Added closing dropdown menus after clicking outside of them
[*] Added some missing Polish translations
[*] Minor fixes and improvements in Interactive Events descriptions
[/list]
[img]{STEAM_CLAN_IMAGE}/38355094/8de071a9c9265f4fed418c3eb3130cf85131c9bb.png[/img]
[h3]Bugs Fixes:[/h3]
[list]
[*] Fixed bugs with missing workstations that prevented from loading the game
[*] Fixed bugs with not working Permanent Notifications
[*] Fixed exceptions when hiding the Furniture Info panel in the Build Mode
[*] Fixed exceptions when firing employees
[*] Fixed the possibility for endless In Grief trait in Save The Fish Interactive Event
[*] Fixed the possibility of gaining excluding traits in some Interactive Events
[*] Fixed the possibility of having multiple Additional Jobs at the same time
[*] Fixed bug with starting multiple instances of Employee Motivation Program when an old game save was loaded and saved two or more times before the event had a chance to show up
[*] Fixed not ending the Last Adventure Interactive Event after your character was healed
[*] Fixed not removing the Off Work trait in some outcomes of the Runaway Pet Interactive Event
[*] Fixed not gaining Spacewar achievement in one of the outcomes of the Visit in Museum Interactive Event
[*] Fixed missing tooltips on choices after cleaning in PetDestroyedRoom Interactive Event
[*] Fixed scroll with the mouse wheel on Messages List in the Messages Window
[*] Fixed horizontal scroll views scrolling direction when using the mouse wheel
[*] Various fixes for tooltip positioning and blinking
[/list]