New Update! - Alpha Build #5 (0.7.75)

Hi everyone! As we announced previously in a [url="https://store.steampowered.com/news/app/1351360/view/3063003629184568974"]post[/url] here on Steam we decided to split content planned for the next update and release as soon as possible which is now! This update introduces a lot of new furniture and random decorations on them that allow you for even more personalization of your workspace! And that's not all of them. There are also 6 new Interactive Events and many other changes that you can find listed below ;) As always if you find any new bugs or have suggestions about the game, you can leave them at our [url=https://discord.gg/Skw8Zpj]Discord[/url] server or on mestoegames.com/bugsreport ;) [img]{STEAM_CLAN_IMAGE}/38355094/fdc26c080b6e0e313f42a7a0e6ff13116f85383b.png[/img] [h2]Changelog:[/h2] [h3]New Features:[/h3] [list] [*] Added 112 new furniture and their variants as well as variants of existing furniture [*] Added random decorations on furniture [*] Added separate statistics for each character specialization [*] Added 6 new Interactive Events [*] Added global pandemic variant of energy drink overdose event [*] Added Russian translation (courtesy of @ZHE5TJ) [/list] [h3]Mechanic Changes:[/h3] [list] [*] Blocked the ability to hire and fire employees during Interactive Events that indicate a player character is away from work. [*] Blocked the ability to dismiss employees in the Employee Manager when this option should have been blocked by an Interactive Event [*] Blocked the ability to activate Interactive Events that require employees to be present when they have blocked actions [*] Blocked the ability to find employees with no skills [*] From now on, when an employee overdose on energy drinks and is hospitalized, their energy will regenerate ( this does not apply to the player character as they are not hospitalized) [/list] [img]{STEAM_CLAN_IMAGE}/38355094/bf03d9bb6710dfe601945007d6649c4fa8b1874a.png[/img] [h3]Game Balance:[/h3] [list] [*] From now on, the Wroth trait is not mutually exclusive with Generosity and Good at Communication traits [*] From now on, the Rude trait is not mutually exclusive with the Shy trait [*] From now on, the Rude trait is not mutually exclusive with the Good at Communication trait [*] From now on, choosing to pay for a birthday party at the Beer'n'Grill pub is not blocked by having the Greedy trait, instead choosing this option gives you a 25% chance of losing it [*] Increased the difference between the employee's suggested salary and the current one needed to start Interactive Events about the employee's too-low salary and add mood modifiers by 10% [/list] [h3]Corrections:[/h3] [list] [*] Changed the default furniture of the City Center Office and Desert Office locations [*] Improved location lights look at night [*] Quick notifications in Build Mode have been hidden [*] Improved the look of some furniture [*] Improved the display of furniture outlines [*] Fixed many typos and errors in the English translation (courtesy of @DomsTSGS) [*] Added missing translations for the bills of the Desert Office location [*] Added missing translations for trait gain / loss notifications [*] Removed two languages that didn't have any translated lines (German and Japanese) [*] Fixed formatting of text in furniture info depending on the length of its name [*] Improved description of company accounts transactions [/list] [img]{STEAM_CLAN_IMAGE}/38355094/7b2d8636306a52b590d4ee8a70411ba2bd5afd89.png[/img] [h3]Bugs Fixes:[/h3] [list] [*] Fixed a bug with the UI elements not displaying after starting a new game [*] Fixed the incorrect loading of the status of the bills (after loading the game, the bills were accrued after 3 months of play, instead of at the end of the corresponding quarter) [*] Fixed the incorrect behavior of bills after a change of location (they were accrued after 3 months from purchase, instead of at the end of the corresponding quarter) [*] Fixed the remaining of selected search criteria for commissions and employees after the company has been dissolved [*] Fixed the possibility of selecting the search criteria for commissions and employees by changing the value of the slider when it should not be possible [*] Fixed the search criteria for commissions and employees not resetting after loading / starting a new game [*] Fixed a bug with the ransom request in the Hacker event being too small when the player's company had more than 10.000.000$ [*] Fixed a bug causing zero investment cost in the “Investment Proposition” Interactive Event [*] Blocked the possibility of duplicating the “Employee Leave Request” Interactive Event for the same employee [*] Fixed a bug that allowed you to select a piece of furniture through the UI element after loading the game [*] Fixed the lack of display of the button to change employees in Skill Trees [*] Fixed incorrect display of text messages [*] Fixed the incorrect marking of the currently opened message in the message list [*] Fixed a bug that caused skill learning to remain active after purchasing a new location [*] Fixed an issue with the notification about ending skill learning that could prevent you from finishing a learning project [*] Fixed the incorrect functioning of condition checks in Interactive Events in case the next node was only one Text Node that had a condition for its activation [*] Fixed the ability for Interactive Events to remain active after returning to the Main Menu which caused errors in the console [*] Fixed the appearance of the Pause Menu when exiting a window using the Escape button [*] Fixed the appearance of the Pause Menu when exiting Build Mode using the Escape button [*] Fixed an issue with taking screenshots for save thumbnails when playing in a window mode at a resolution other than the native [/list]