Hi everyone! As we announced previously in a [url="https://store.steampowered.com/news/app/1351360/view/3063003629184568974"]post[/url] here on Steam we decided to split content planned for the next update and release as soon as possible which is now! This update introduces a lot of new furniture and random decorations on them that allow you for even more personalization of your workspace! And that's not all of them. There are also 6 new Interactive Events and many other changes that you can find listed below ;)
As always if you find any new bugs or have suggestions about the game, you can leave them at our [url=https://discord.gg/Skw8Zpj]Discord[/url] server or on mestoegames.com/bugsreport ;)
[img]{STEAM_CLAN_IMAGE}/38355094/fdc26c080b6e0e313f42a7a0e6ff13116f85383b.png[/img]
[h2]Changelog:[/h2]
[h3]New Features:[/h3]
[list]
[*] Added 112 new furniture and their variants as well as variants of existing furniture
[*] Added random decorations on furniture
[*] Added separate statistics for each character specialization
[*] Added 6 new Interactive Events
[*] Added global pandemic variant of energy drink overdose event
[*] Added Russian translation (courtesy of @ZHE5TJ)
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[h3]Mechanic Changes:[/h3]
[list]
[*] Blocked the ability to hire and fire employees during Interactive Events that indicate a player character is away from work.
[*] Blocked the ability to dismiss employees in the Employee Manager when this option should have been blocked by an Interactive Event
[*] Blocked the ability to activate Interactive Events that require employees to be present when they have blocked actions
[*] Blocked the ability to find employees with no skills
[*] From now on, when an employee overdose on energy drinks and is hospitalized, their energy will regenerate ( this does not apply to the player character as they are not hospitalized)
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[img]{STEAM_CLAN_IMAGE}/38355094/bf03d9bb6710dfe601945007d6649c4fa8b1874a.png[/img]
[h3]Game Balance:[/h3]
[list]
[*] From now on, the Wroth trait is not mutually exclusive with Generosity and Good at Communication traits
[*] From now on, the Rude trait is not mutually exclusive with the Shy trait
[*] From now on, the Rude trait is not mutually exclusive with the Good at Communication trait
[*] From now on, choosing to pay for a birthday party at the Beer'n'Grill pub is not blocked by having the Greedy trait, instead choosing this option gives you a 25% chance of losing it
[*] Increased the difference between the employee's suggested salary and the current one needed to start Interactive Events about the employee's too-low salary and add mood modifiers by 10%
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[h3]Corrections:[/h3]
[list]
[*] Changed the default furniture of the City Center Office and Desert Office locations
[*] Improved location lights look at night
[*] Quick notifications in Build Mode have been hidden
[*] Improved the look of some furniture
[*] Improved the display of furniture outlines
[*] Fixed many typos and errors in the English translation (courtesy of @DomsTSGS)
[*] Added missing translations for the bills of the Desert Office location
[*] Added missing translations for trait gain / loss notifications
[*] Removed two languages that didn't have any translated lines (German and Japanese)
[*] Fixed formatting of text in furniture info depending on the length of its name
[*] Improved description of company accounts transactions
[/list]
[img]{STEAM_CLAN_IMAGE}/38355094/7b2d8636306a52b590d4ee8a70411ba2bd5afd89.png[/img]
[h3]Bugs Fixes:[/h3]
[list]
[*] Fixed a bug with the UI elements not displaying after starting a new game
[*] Fixed the incorrect loading of the status of the bills (after loading the game, the bills were accrued after 3 months of play, instead of at the end of the corresponding quarter)
[*] Fixed the incorrect behavior of bills after a change of location (they were accrued after 3 months from purchase, instead of at the end of the corresponding quarter)
[*] Fixed the remaining of selected search criteria for commissions and employees after the company has been dissolved
[*] Fixed the possibility of selecting the search criteria for commissions and employees by changing the value of the slider when it should not be possible
[*] Fixed the search criteria for commissions and employees not resetting after loading / starting a new game
[*] Fixed a bug with the ransom request in the Hacker event being too small when the player's company had more than 10.000.000$
[*] Fixed a bug causing zero investment cost in the “Investment Proposition” Interactive Event
[*] Blocked the possibility of duplicating the “Employee Leave Request” Interactive Event for the same employee
[*] Fixed a bug that allowed you to select a piece of furniture through the UI element after loading the game
[*] Fixed the lack of display of the button to change employees in Skill Trees
[*] Fixed incorrect display of text messages
[*] Fixed the incorrect marking of the currently opened message in the message list
[*] Fixed a bug that caused skill learning to remain active after purchasing a new location
[*] Fixed an issue with the notification about ending skill learning that could prevent you from finishing a learning project
[*] Fixed the incorrect functioning of condition checks in Interactive Events in case the next node was only one Text Node that had a condition for its activation
[*] Fixed the ability for Interactive Events to remain active after returning to the Main Menu which caused errors in the console
[*] Fixed the appearance of the Pause Menu when exiting a window using the Escape button
[*] Fixed the appearance of the Pause Menu when exiting Build Mode using the Escape button
[*] Fixed an issue with taking screenshots for save thumbnails when playing in a window mode at a resolution other than the native
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