Work strange hours ... analyze incomplete and unreliable information ... save the world from monsters, and shut down their means of access in this experimental, point-and-click supernatural strategy simulator.
You won't find any obvious new content here but much has been changed under the hood so to speak.
[h3]Patterns & Lore[/h3]
There are now different patterns for each aberration type, and a bunch of new lore to help you identify them.
[h3]Danger![/h3]
Sending teams on investigations is also a bit more dangerous now (as it was in the original demo) to keep things more interesting and challenging.
[h3]New Tabloids[/h3]
I have also included a brand new tabloid generation type so expect to follow a different kind of story that should help you narrow down the locations you seek.
[h3]Retry[/h3]
On completing a session, you may now still exit the game, or you have the option of returning to the main menu and trying again.