Work strange hours ... analyze incomplete and unreliable information ... save the world from monsters, and shut down their means of access in this experimental, point-and-click supernatural strategy simulator.
Unfortunately, not a lot has been happening with Aberration Analyst recently. The game essentially does what I had set out for it to do, but it did not evoke the kind of response I had hoped, and has not really found much of an audience. As a solo developer this is the first time I have allowed a game of mine to linger for so long. I've heard about this happening, but I am surprised it has happened here. I have been pretty good in the past about finishing my projects. But without any good ideas on how to improve it, and very little time to work on it currently, I have to face the reality that it will not be finished any time soon. I have thought of a few possible options for what to do with it.
1. Release it as-is for free. This would be the easiest option for me. I do not think of it as a finished game though, and I would hate to just allow it to remain in an incomplete state.
2. Remove it from Steam and pretend it never existed.
3. Wait until I find the time and motivation to give it some more love. I do revisit old/incomplete games once in a while. It's entirely possible that I may get inspired to have another go at this in the future. Right now I am just really uncertain of what to do with it.
Anyway, I do apologize for being so fickle about this game. If you have any great ideas as to it's possible direction, I am always available to discuss further.