New technologies already in the project

CHEMISTS: Area of infection

A year after the global catastrophe, you woke up in a hospital and don't remember anything. You have to not only find out what happened, but also try to survive in this harsh dangerous world.

Good day friends. Not so long ago, the release of Unreal Engine 5.2 took place, in which we transferred the development of the project. Also, development was also carried out on version 5.1, but as a test of the engine version. [img]{STEAM_CLAN_IMAGE}/41585123/73c79c05ce33c6814085f25cd2a05f5f548804f1.jpg[/img] [h2]What does the new version give?[/h2] 5.0 and later versions are new technologies and features. One of the main advantages of the 5th version is World Partition - now the creation of an open world has become better and easier. Lighting Lumen - already used in the project. Beautiful and high quality light. Lumen is a new system of global illumination and reflections in Unreal Engine 5. It creates fully dynamic indirect lighting, taking into account the parameters of geometry, materials and light in the scene. Nanite technology - auto-generation of lods, we use it in difficult cases. You can read more about the new technologies of the new version in other sources. [h2]Other changes[/h2] Update of the weather system - sandstorms are now possible, this weather phenomenon will occur in a desert area. Update and development of existing locations (places of interest) - everything that was transferred from earlier versions will be transformed and redone. New vegetation - The game is dominated by mixed forest, a mixture of broad-leaved and coniferous trees.