New Release - Game Update 3.5!

Warhammer: Chaos And Conquest

MMORPG and strategy gameplay in one. Living realms of Chaos Champions battle in PVE and PVP strategic combat. Persistent army management and constant live events. Collect Warlords, manage resources, and conquer your foes.

[img]{STEAM_CLAN_IMAGE}/36106554/99875e40ad8b501687072f86f086ef0286ce7a16.png[/img] Greetings, Lord of Chaos! Today we have the full patch notes for Game Update 3.5 to share with you all. [h3]Patch Notes - Game Update 3.5[/h3] Harald Hammerstorm arrives in the Old World with the return of our Celebration of Slaughter to celebrate the Third Year Anniversary of the game! Power up your Undivided troops with new Rituals, craft new gear and level your Fortress even further! Full Patch Notes available in-game. [b]New Warlord[/b] Hammerstorm will soon move across the Old World in the ‘God Hammer’ event, allowing players to earn his allegiance in battle. Harald is an Undivided Legendary Warlord and he will bring the following buffs to his marches: [list] [*] Infantry Health: 2.5% to 45% [*] Undivided Melee Damage: 2.5% to 45% [*] Undivided Armoure: 2.5% to 45% [*] Fortress Combat Bonus: 1% to 18% [*] Undivided Ranged Damage: 10% to 30% [/list] Hararld is the first of the Warlords to join the game who has 5 buffs, the fifth one becoming available at the sixth skull rank! [img]{STEAM_CLAN_IMAGE}/36106554/07ba474ea52f16ffd05ff92179c9a419bd03bafd.jpg[/img] Harald will be available to unlock instantly at Rank 6 via a Warpstone purchase in the Shop. [b]Undivided Improvements[/b] Six new rituals are being added to the Undivided ritual tree. These have been designed to bring additional power to the Undivided units within your Fortresses and allow them to compete with God-Aligned units! The Rituals will increase your Undivided stats by the following: 🔸 Undivided Armour - 47% 🔸 Undivided Health - 30% 🔸 Undivided Ranged Attack - 25% 🔸 Undivided Ranged Damage - 10% 🔸 Undivided Melee Attack - 25% 🔸 Undivided Melee Damage - 10% A new Champion Skill is also being added to the Champion Tree, 'Chaos Plate', which improves Undivided Armour by 10%. [b]Imperial Armour Event Update[/b] Three new pieces of gear will be added to the Imperial Armour event! These items are part of a new set that boosts Research Speed, and the new required components to craft this set can be found in the existing Imperial Armour challenge rewards. [b]New Ritual[/b] A new Ritual will be added to further increase the training capacity of the Beastmen Herdstone! [b]Unit Changes[/b] [i]Screamers of Tzeentch -[/i] Melee Attack from 38 to 42. Melee Damage from 1150 to 1200. [i]Kaldour’s Knights -[/i] Melee Attack from 36 to 40. Melee Damage from 1050 to 1100. Armour from 44 to 46. Health from 970 to 1100. [i]Skin Wolves -[/i] Armour from 38 to 40. Melee Damage from 1250 to 1350. [i]Skull Cannons of Khorne -[/i] Ranged Attack from 48 to 51. [i]Boiling Brass -[/i] Melee damage from 950 to 1200 [i]Daemon Prince of Tzeentch -[/i] Melee Damage from 700 to 900. Ranged Damage from 700 to 1000. Ranged Attack from 40 to 42. [i]Skullcrusher of Khorne -[/i] Armour from 53 to 55. [b]Fortress Level Increases[/b] A number of core structures will have their maximumlevels increased to 35, these are: 🔸 Chaos Keep 🔸 Lumber Mill 🔸 Slaughter Pens 🔸 Blast Furnace 🔸 Quarry 🔸 Warehouse 🔸 Fortress Walls And, six further structures will have their maximum level increased from 30 to 32! These are: 🔸 Chaos Warshrine 🔸 Sorcerer’s Citadel 🔸 Capture Pit 🔸 Hellcannon 🔸 Daemonic Forge 🔸 Beastmen Herdstone [b]Gameplay Improvements[/b] [list] [*] Improved hero loadout swapping by doing it in a single command. Prevents network loss from leaving the hero with no items equipped. [*] Added missing premium purchase pop up when pressing recommended speed up quantity button. [*] You can no longer send another scout march to a destination that you are currently scouting. [*] If you search for a location, and it's not within the search radius, you can now search the entire map to find spawns. [/list] [b]Bug Fixes[/b] [list] [*] Fixed a bug where the delay timer for keep skins would re-enable if a flood error was encountered when switching keep skins too quickly [*] Fixed a bug where if you had a march on its way to a destination and an enemy also sent a march after you did then you never got a free recall. [/list] [b]Future Updates[/b] We’re excited to announce that the next new faction joining the battle for the 'Old World' in Chaos and Conquest will be the [b]Vampire Counts[/b], more details will be coming soon! We hope you enjoy the game update. Happy Conquering! 💀