Embark on an epic journey in Primateria, a game redefining the roguelike deckbuilder with a nod to classic Yu-Gi-Oh! experience. Fuse cards, battle divine beings, and navigate through a universe teeming with challenges and surprises. Embrace the thrill of endless combinations and tactical depths.
Hello Primateria Community!
We wanted to first of all thank you for the feedback you provided during the playtest, your participation was very important, and we're very happy that the changes made helped improve the Primateria experience!
This minor update incorporates all the changes made for the playtest, alongside other fixes based on your feedback.
Here's the list of changes:
[h3]Quality of Life Improvements[/h3]
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[*] Card rewards are no longer mandatory when winning battles; they can be skipped.
[*] Divine Sacrifice and Transmutation nodes can now be skipped.
[*] Special unlock conditions for the legendary cards are now available in the gallery.
[*] Information about the current challenge is now displayed on the Battle screen.
[*] Difficulty is now clearly displayed on the quest selection screen and on the ending screen if you choose to keep your deck.
[*] Multiple bug fixes and other minor changes.
[*] The tutorial now explains the attack on deck mechanic.
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[h3]Gameplay Changes[/h3]
[list]
[*] Battles now give two cards as reward instead of one.
[*] Balanced the Battle in Waves node; it now has a battle phase, and the difficulty was adjusted.
[*] Balanced boss battles: improved AI and adjusted combos accordingly with difficulty.
[*] Balanced run difficulty: you can now only keep your deck for one era instead of all quests; the difficulty of the next quest when keeping deck was also increased.
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[h3]Cards Changes[/h3]
[list]
[*] Skin Wearer can now only target cards in the backrow. It could easily steal a powerful high level card and deal a lot of damage in a single turn, and the only way to prevent that was by removing it from the arena. Now, it can be countered by moving the high level cards to the front row and only leaving weak cards in the back.
[*] Ethereal Beast was removed from the enemy card pool, and is now a player-only card. If left alive, its effect of attacking mana would always do guaranteed damage to the player, without offering any kind of counter-play apart from removal.
[*] Convoy Bison was also removed from the enemy card pool, but for the opposite reason. Using any removal effect would easily circunvent its defensive effect and trivialize battles, making them way easier than was intended.
[*] Monster Grasshopper and cards with "on play: attack" effects will no longer appear during the 2nd turn onwards on the Battle in Waves node. These cards would instantly activate on summon, which would do guaranteed damage without a chance for counter-play. By restricting them to the 1st turn, when the player arena is still empty, those effects won't be able to trigger.
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We have been listening to your feedback and working hard the past days to improve on the game, and will continue to do so! Our next update will be a major one, with new content and the highly requested Deck Editor feature.
Don't forget to [url=https://discord.com/invite/KSUsJ8VnSQ]Join Our Discord[/url] to share your feedback, opinions, criticism or if just want to chat about the game!
We greatly appreciate the support and hope you keep enjoying Primateria!
Thanks!
Yfrit Team.