Embark on an epic journey in Primateria, a game redefining the roguelike deckbuilder with a nod to classic Yu-Gi-Oh! experience. Fuse cards, battle divine beings, and navigate through a universe teeming with challenges and surprises. Embrace the thrill of endless combinations and tactical depths.
[b]What's up Primateria Community![/b]
It's been a while since our last update, but for good reason. We've been hard at work on new content, new modes and a lot of cool stuff we've been prototyping.
While we work on our next major update, we wanted to keep the updates coming for you guys to make sure content is always fresh!
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Here's what's new:
- [b]Boss Rush[/b] mode: a new mode where you can now face random bosses in a run structure. All available bosses in the game can appear as challenges.
- [b]Tamera and Meros[/b] join the roster of legendary cards.
- Following your feedback, we have the reworked damage mechanic: cards in damage return to your deck at the end of battle. A dummy card is added to the damage to represent damage points. That way, your deck cards are no longer locked.
- Improved the pinata node to be more effective for effect based decks, now you can earn gold with most deck styles, not only attack based ones.
- 11 new cards focusing on untapped combos and mechanics such as links.
- 3 new decks with new / improved playstyles.
- 9 new achievements that go together with the new content.
- Replaced art for multiple cards with new custom artwork.
- Bug fixes, enhancements, balancing and other small changes.
[b]More to come![/b]
It should take us a little longer until the next major update, but we're very excited about the things we've been cooking for the last couple of months. With that in mind, we're releasing a new version before that with a lot of new content while we wait on the major update.
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For now, we hope you enjoy the new content and changes!
Thanks for your support,
Yfrit Team.