New Maps Available to Download

Cymatically Muffed

Don't you hate it when you wake up and some scientist has experimented on you and stolen your headphones? Muffed is a fast-paced top-down shooter where you and your friends can find that guy and make him pay. Or fight everyone you know in the best 2-16 player PvP games around, your call.

We've got some stuff in the hopper and it starts with new maps! They are ready right now in the Workshop! [h3]New Free Maps in the Workshop[/h3] We have 2 new Survival Maps and 2 new Battle Maps waiting for you! You can preview and download them for free through the in-game Workshop (Workshop ► Browse Community Levels). [img]{STEAM_CLAN_IMAGE}/35262558/61062735d86f5b3b16a756e72ee78a9f9199c9d9.png[/img] Survival Maps are listed under Campaign because they are Co-Op, and both Battle Maps can be found under Deathmatch (although they do support other game modes). Levels we've created will have Kelsam listed as the author. Once you've downloaded the maps, they'll be available through the regular Survival and Battle map selection screens. We're hoping to be able to kick out some more maps in the near future, so keep an eye out for updates! Also if you haven't already seen it, check out the Shotgun Battle First Ever Map from BockBock921! We are so excited to see what you've made! [img]{STEAM_CLAN_IMAGE}/35262558/d3e3acf03c1c80863d658fd3e16228dc615a19b7.png[/img] [h3]What's the Workshop?[/h3] Sam created a browser-based level editor for Muffed and it is available for you to use. It's the editor we use to create all the levels in Muffed. The Workshop handles the in-game integration of the Level Editor and can be used to download, update, and rate levels that have been created and published by the community. You can find the Level Editor [url=https://muffed.kelsam.net/editor/]here[/url] or in-game through the Workshop and use it to create your own levels, test them, and then publish them for the community to play. You can even create your own multi-level Campaigns by linking levels! [img]{STEAM_CLAN_IMAGE}/35262558/6410b6f08c05db556d4b6dd0935ea795a1c8f4b9.png[/img] [i]NOTE: [/i]downloaded levels are accessed through their appropriate level select screens in the Battle, Survival, and Campaign menus so everything's together when you're ready to play and you can still select other settings for them (difficulty, battle modes, etc.). [h3]Helpful Level Editor Tips[/h3] If you want an in-depth guide to the Level Editor, you can find tons of information in our [url=https://muffed.kelsam.net/docs/editor/basics/about/#top]Muffed Documentation[/url]. If you're just looking to jump in and try it out here are some quick tips that will probably help. [list] [*] The level editor opens with a test level so you can mess around with some elements that we've put together. Click and drag to move Stuff, right click for more options. For Rooms you can right click to see their actions and Modify for Room Options. [img]{STEAM_CLAN_IMAGE}/35262558/3084ae573aad08e851c10ec71195beba886ef4d5.png[/img] [*] You can start a new level from scratch in Options ► Start New Level. [*] All levels must include at least one SpawnPoint Stuff, this is where the players enter the level. [i]NOTE: [/i]All required Stuff can be found under Add Stuff ► Special. [img]{STEAM_CLAN_IMAGE}/35262558/397eae7737fad95c929a4ae801aab91f6e9a090c.png[/img] [*] If you want to Save your level on our server or Publish it, you'll need to Create an Account and name your level in Options. Levels need unique names. You can try your level without saving by Downloading it and then Loading a Level File in-game through the Workshop. [*] If you want to create a Co-Op map, you'll need to set it to Campaign Mode in Options. Co-op maps have additional settings like which music you would like to play during the level. If your level has a Transition Corridor marked as an Exit (Room Options) you can connect it to a different level that you've created to form a Campaign. [img]{STEAM_CLAN_IMAGE}/35262558/3a9aa74cb4c15b9e354562f2ab7f865915eac0ea.png[/img] [i]NOTE: [/i]Your campaign maps need either an Exit Transition Space (Right Click ► Modify, or set in Room Options), an AI Horde Stuff, or a Survival AI Spawner Stuff to trigger the end of the level. If you don't have one of these, the players will have to manually exit your level (like Training Mode). [*] If you want to create a Survival Map, you'll need a Campaign Mode map with Survival AI spawn points. [*] If you're looking to support multiple Battle Modes there are some pieces that you need. These are separate so you can have different starting configurations for different game modes. For Deathmatch, Hunt, and Survival, you use standard SpawnPoint Stuff, but you need spawn points for the other modes in both red and blue to spawn the teams. You also need goals and game mode objects (flag goals and flags, puc goals and pucs, bombsites and bombs) or the levels won't work for that game mode. [*] Kelsie strongly recommends using the [url=https://muffed.kelsam.net/docs/editor/basics/quickbar/#top]quickbar[/url] and room [url=https://muffed.kelsam.net/docs/editor/basics/keyboard-controls/#top]hotkeys[/url] (excerpt from docs below) for getting your level framework together quickly [img]{STEAM_CLAN_IMAGE}/35262558/b41a093b3c26ddd7833192dd3aa133e0f27ef0b5.png[/img] [/list] Thanks for reading! - Kelsam [url={STEAM_CLAN_IMAGE}/35262558/a98ef0c1c2ec735495fdf1f444ea0ba02092a780.png][img]{STEAM_CLAN_IMAGE}/35262558/3a307b3ce22f6e73f45b634cd8988e32c1fdde3b.png[/img][/url]