New map for the demo, more skills, better camera controls - Knightborn Devlog 4

Knightborn

Can’t spend thousands of hours on an MMORPG anymore but still crave epic dungeon runs with friends? Skip the grind, keep the thrill. Dive into Knightborn, where streamlined MMORPG gameplay meets deep RPG elements. Solo or with pals, pick your class, join the battle, and feel right at home!

Big news on the demo map! I started making a new map tailored to experience the core loop of Knightborn. This haunted island map once knew peace, but now terror reigns under the grip of evil powers and creatures. Gear up your team because co-op is ready to conquer the demo map with your friends! [img]{STEAM_CLAN_IMAGE}/44831038/13465df353ee916de28542ec446e4dfe952360d3.png[/img] Next week, I'll refine the map's shape, terrain, and enemy spawns. Let's dive into the new features! [previewyoutube=tHVBqZsyoo4;full][/previewyoutube] [b]Enemy combat aggression and retreat:[/b] [list] [*] Enemies dynamically choose targets based on their environment and what you do. [*] The most damaging player attracts their aggro, keeping combat strategic. [*] Each enemy type follows a retreat timer, so they chase for a while then return to their post. [/list] [b]New ability: Stun:[/b] [list] [*] Stun your enemies, disabling their movement and actions for a limited time. [*] Interrupt enemy attacks or create openings for strategic plays. [*] I'll implement priest aggro for healing later demo release. [/list] [b]Improved camera controls:[/b] [list] [*] Now move the camera vertically for a broader view. [*] I initially designed top-down gameplay, but feedback requested looking ahead. [*] This test lets you experience more depth in the map. [/list] [b]Next Week: Exploring the Demo Map[/b] cemuka