Knightborn Weekly Report

This is the first weekly report and I feel excited to share the development progress of Knightborn with the community. Here are the highlights from this week: [list] [*] [b]Team list[/b] Players on the same team are displayed and can be selected as target units. [previewyoutube=Mm5D3kAhZ1w;full][/previewyoutube] [*] [b]Gold and XP [/b] Killing any enemy unit will grant XP and gold rewards based on its definition. These values will be shared among the same team members in a 20-unit range. [*] [b]Item drop from inventory[/b] Items can be dropped by using the pointer. [*] [b]SFX feedback [/b] I added initial UI interaction SFX to give some input feedback. [*] [b]Tooltips[/b] Currently, tooltips only display names and look a bit boring since they only display names, but they’ll improve in the next weeks. Skills, status info, items and equipment can be inspected by hovering the pointer. [*] [b]New skill types[/b] This week, I implemented ally target skills like healing a team member. Another new implementation is status skills. A max HP buff skill with duration was tested with the priest class. The next test would be a slow movement or attack speed debuff. It’s not ready yet, but further implementation would be status effects with interval values (damage over time, heal over time). [*] [b]New enemy actors [/b] I added some new enemy actors to the game, such as goblins, skeletons, and wolves. They have different behaviors and abilities, and they will pose a challenge to the players. [*] [b]Bonus: Minimap implementation [/b] It was not on my list, but with some quick improvisation, I managed to add a second low-cost camera rig to render the map over the player unit top. This is a simple standard orthographic camera, but it displays extra information like enemies, team members, or NPCs for now. [*] [b]Next week: Some level design[/b] I plan to work on some level design for the game, such as creating different environments, obstacles, and objectives. I want to make the game world more immersive and diverse. [/list] Got feedback or ideas? I’d love to hear and discuss them, join and say hi [url=]https://discord.gg/6MMee9UKCg[/url] cemuka