Can’t spend thousands of hours on an MMORPG anymore but still crave epic dungeon runs with friends? Skip the grind, keep the thrill. Dive into Knightborn, where streamlined MMORPG gameplay meets deep RPG elements. Solo or with pals, pick your class, join the battle, and feel right at home!
This is the first weekly report and I feel excited to share the development progress of Knightborn with the community. Here are the highlights from this week:
[list]
[*] [b]Team list[/b]
Players on the same team are displayed and can be selected as target units.
[previewyoutube=Mm5D3kAhZ1w;full][/previewyoutube]
[*] [b]Gold and XP [/b]
Killing any enemy unit will grant XP and gold rewards based on its definition. These values will be shared among the same team members in a 20-unit range.
[*] [b]Item drop from inventory[/b]
Items can be dropped by using the pointer.
[*] [b]SFX feedback [/b]
I added initial UI interaction SFX to give some input feedback.
[*] [b]Tooltips[/b]
Currently, tooltips only display names and look a bit boring since they only display names, but they’ll improve in the next weeks. Skills, status info, items and equipment can be inspected by hovering the pointer.
[*] [b]New skill types[/b]
This week, I implemented ally target skills like healing a team member. Another new implementation is status skills. A max HP buff skill with duration was tested with the priest class. The next test would be a slow movement or attack speed debuff. It’s not ready yet, but further implementation would be status effects with interval values (damage over time, heal over time).
[*] [b]New enemy actors [/b]
I added some new enemy actors to the game, such as goblins, skeletons, and wolves. They have different behaviors and abilities, and they will pose a challenge to the players.
[*] [b]Bonus: Minimap implementation [/b]
It was not on my list, but with some quick improvisation, I managed to add a second low-cost camera rig to render the map over the player unit top. This is a simple standard orthographic camera, but it displays extra information like enemies, team members, or NPCs for now.
[*] [b]Next week: Some level design[/b]
I plan to work on some level design for the game, such as creating different environments, obstacles, and objectives. I want to make the game world more immersive and diverse.
[/list]
Got feedback or ideas? I’d love to hear and discuss them, join and say hi
[url=]https://discord.gg/6MMee9UKCg[/url]
cemuka