New Map + Balance Updates!

Hello everyone![u]I have listened to your feedback[/u] and I'm pushing out the first of many updates to make the game a much better experience. This new update adds a new map and makes several gameplay and balance changes! To start off, there's a new map! It replaces stage 2 entirely with a beautiful, brand new cave level, thanks so much for Mittens for working with me to make this! [img]{STEAM_CLAN_IMAGE}/42318191/488eab51af151f2679286dfb8829003e33883de1.png[/img] Additionally, Map 4 has been tweaked a bit to feel a lot more better! [img]{STEAM_CLAN_IMAGE}/42318191/4f81ad2ebcc56ec589a3495669b8973eeff1ff6b.png[/img] I have also made a bunch of balance changes listed below [list] [*] The player now gets 2 frames of invincibility upon being hit [*] In stage 1, enemies have their back to you, meaning they won't attack you unless you're ready [*] Meiling will not attack you unless you attack her first, like a good gate keeper! [*] Switching and selecting weapons is now much faster [*] The crosshair should now be on by default [/list] In addition, there are a few hot fixes! [list] [*] Added names to maps [*] Added proper custom obituaries (messages that appear when killed by an enemy) [*] Added proper weapon pickup messages [*] Added coloured doors in map 4 [*] Changed the exit to stage 1 to be a hole [/list] This is the first of many more updates to come! Thank you to everyone who's supported me thus far! Also consider joining the discord server HERE: https://discord.gg/tR2W26x9YA