New gameplay coming soon - Devlog #1

MegaBattle

Build Robots and Enter the Arena to Battle. Fight for our freedom, for our planet, and most important: for fun! MegaBattle is a futuristic strategic roguelike that offers new and innovative mechanics.

Hey everyone! Here is Leo, I´m MadCat Corp´s game designer and this is our first devlog to share some news about MegaBattle´s development. MegaBattle was created based on card and deckbuilding players feedbacks (I´m included, as I´m a big fan of this game genre) and also to engage new players. My main inspiration for Megabattle was to create a fast paced gameplay, that combines the strategy of a deckbuilding game and the excitment of a fight game. To conquer that goal, we have an amazing team, composed by 3 devs (Luis from Cavylabs, Luiza and Alexandre), artwork by Leonardo Amora, UI by Fabrício Mazzoti and marketing by Thais. ːsteamhappyː We launched on August a pre-alpha release and we got some very good feedback to improve the game. Based on that, we are now working on improving our UI/UX to make it more intuitive and clean, adding some special effects and also developing a new gameplay mode more fun and exciting. To test the new gameplay, we used Tabletop Simulator as a prototyping tool (as you can see below, looks a little messy, but it helped a lot!!) Now, we are working on developping this new gameplay on Unity and also we´re hiring a tech artist to joint the team. [img]{STEAM_CLAN_IMAGE}/40318455/558530e2e1e48f0a7b3f89769ca93e815ff5aac7.gif[/img] We believe that we should create games for players and they are an important part of the development process. If you want to be part of our alpha/beta tests and give us your feedback, please reach us on discord: https://discord.gg/XDbax6NTx4 See you next Devlog!